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Thread: Resource Links

  1. #166
    Junior Member MilesPrower has no reputation around WoLD yet Reputation: 0 MilesPrower's Avatar
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    really nice video tuts thx. I only can recommend the uvw unwrap workflow video.

  2. #167
    Junior Member tron00 helped out a few members Reputation: 10 tron00's Avatar
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    Making Mirrors in Source

    I'll start with the picture.



    I made a brush in the foreground that was a dirty glass texture. I used the VTF "glass\urban_glass_03" because I liked the look but called the VMT urban_glass_04.vmt and used the code below.

    Code:
    LightmappedGeneric
    {
    $basetexture "glass\urban_glass_03"
    $surfaceprop glass
    $translucent 1
    $nocull 1
    $envmap env_cubemap
    $envmapmask "glass\urban_glass_03_ref"
    $envmaptint "[1 1 1]"
    $crackmaterial "glass\offwndwb_break"
    lightmappedgeneric_HDR_dx9
    {
    $envmaptint "[.35 .35 .35]"
    $crackmaterial "glass\offwndwb_break_hdr"
    }
    }
    Then behind that one, I made another brush and made it a func_reflective_glass entity. I textured it with a new VMT with the code below and called it reflectiveglass001.vmt

    Code:
    "lightmappedreflective"
    {
       "%tooltexture" "dev/flat_normal"
        $surfaceprop glass   
       "$refracttexture" "_rt_WaterRefraction"
       "$refractamount" "0"
       "$refracttint" "[.5 .5 .6]"
    
       "$reflecttexture" "_rt_WaterReflection"
       "$reflectamount" "0"
       "$reflecttint" "[1 1 1]"
    
       "$fresnelpower" "0"
       "$minreflectivity" "0.8"
       "$maxreflectivity" "1.0"
        $crackmaterial "glass\offwndwb_break"
       
       "$normalmap" "dev/flat_normal"
       "$bumpframe" "0"
    }
    It's cool because it reflects everything but there's some technical reason it cuts off the head of the player looking into the mirror.

    I seem to recall the only reason I did the first, glass layer was because when you shoot the second layer it didn't act like glass. Play around with it, and have fun.

    tron

  3. #168
    Senior Member Qmaster helped out a few members Reputation: 30
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    Hmm....this would work better in HL2 because there isn't a player model that would get chopped off. Thanks for this!

    How expensive is it though, could you put it in a large room (to make it look larger)? Would it cause any slow down? You could test this by using cl_showfps 1.
    Last edited by Qmaster; 02-27-2011 at 21:24.

  4. #169
    Junior Member tron00 helped out a few members Reputation: 10 tron00's Avatar
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    I made a hallway with floor to ceiling mirrors on both sides. It stayed 60fps on my system.

  5. #170
    Senior Member zim* has no reputation around WoLD yet Reputation: 8
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    Maya 2011 to Source

    http://www.northcapestudios.com/blog/?p=45

    I haven't tested the export feature yet but I was successfully able to import a .smd file.

    (Running Vista Ultimate - 64bit SP2)

    Edit:
    Tried importing a model along with a texture which took about 4-5 minutes and spammed the output window but worked fine.


    Last edited by zim*; 03-08-2011 at 21:05.

  6. #171
    Administrator AlexG helps out often Reputation: 70 AlexG's Avatar
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    Thanks for the link zim. Very good tutorial.
    AlexG
    Alex Galuzin Blog: My personal blog and work (latest blog post)
    World of Level Design.com: Creative Toolset to Becoming a Level Designer and Game Env Artist

  7. #172
    Senior Member Qmaster helped out a few members Reputation: 30
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    Thaaaank yoooouuuuu!!!! :d

  8. #173
    Member shawnolson has no reputation around WoLD yet Reputation: 9 shawnolson's Avatar
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    Wall Worm Sky Writer

    My work on Wall Worm Model Tools finally tapered off and gave me time for another tool I've been wanting for a while... and one that I'm sure some of you will love: Sky Writer - Render HDR Skies in 3ds Max and Compile straight into Source.

    I just released it tonight... so it's still at an early phase and needs testers to share feedback. Make sure to read the docs first.

    The UI:
    Shawn Olson
    Developer of the Wall Worm Model Tools

  9. #174
    Senior Member Qmaster helped out a few members Reputation: 30
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    There's a typo...it should be 4096 not 4069. Just FYI. Looks pretty cool! I'll definitely be using that in the future.

  10. #175
    Member shawnolson has no reputation around WoLD yet Reputation: 9 shawnolson's Avatar
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    Thanks... fixed in current download.
    Shawn Olson
    Developer of the Wall Worm Model Tools

  11. #176
    Junior Member dJolt has no reputation around WoLD yet Reputation: 0
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    Same here, brilliant idea. <3

  12. #177
    Member shawnolson has no reputation around WoLD yet Reputation: 9 shawnolson's Avatar
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    The tool is at Version 0.12 and includes some minor bug fixes and a new control for bitmap gamma output.

    Also, here's a video giving an overview of worflow and usage.

    Shawn Olson
    Developer of the Wall Worm Model Tools

  13. #178
    Member jack_500 has no reputation around WoLD yet Reputation: 6 jack_500's Avatar
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    This was really educational, I only knew the basic of the illusion of choice, but now I learned far more.
    Thank you for sharing this with us

  14. #179
    Senior Member MikeZ has no reputation around WoLD yet Reputation: 9 MikeZ's Avatar
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    Exclamation Great tutorial resources

    Not to detract from all of the great knowledge here, I wanted to mention a site that I love that has GREAT tutorials!

    I am not sure if it has been mentioned but I did try and search and came up pretty dry.

    Visit www.3dbuzz.com

    You will need to sign up for an account but not a big deal and really worth it!

    The tutorials touch on multiple Unreal technologies, UNITY 3D, Maya, and a LOT more so be sure to give it a look!
    Mike Z
    Game Designer | Web Designer | Portfolio Designer | Graphic Designer | Publicist | Marketing Specialist | A&R | Recording Artist/Engineer
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    IGDA MEMBER

  15. #180
    Senior Member keithgarry helps out often Reputation: 60 keithgarry's Avatar
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    3dbuzz is amazing. This is where I began my programming quest.
    AlexG carries Thor hammer; moderators sit and muse.
    releasing the level > video > pictures > text > nothing
    Inspiration Beat This

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