really nice video tuts thx. I only can recommend the uvw unwrap workflow video.
really nice video tuts thx. I only can recommend the uvw unwrap workflow video.
I'll start with the picture.
I made a brush in the foreground that was a dirty glass texture. I used the VTF "glass\urban_glass_03" because I liked the look but called the VMT urban_glass_04.vmt and used the code below.
Then behind that one, I made another brush and made it a func_reflective_glass entity. I textured it with a new VMT with the code below and called it reflectiveglass001.vmtCode:LightmappedGeneric { $basetexture "glass\urban_glass_03" $surfaceprop glass $translucent 1 $nocull 1 $envmap env_cubemap $envmapmask "glass\urban_glass_03_ref" $envmaptint "[1 1 1]" $crackmaterial "glass\offwndwb_break" lightmappedgeneric_HDR_dx9 { $envmaptint "[.35 .35 .35]" $crackmaterial "glass\offwndwb_break_hdr" } }
It's cool because it reflects everything but there's some technical reason it cuts off the head of the player looking into the mirror.Code:"lightmappedreflective" { "%tooltexture" "dev/flat_normal" $surfaceprop glass "$refracttexture" "_rt_WaterRefraction" "$refractamount" "0" "$refracttint" "[.5 .5 .6]" "$reflecttexture" "_rt_WaterReflection" "$reflectamount" "0" "$reflecttint" "[1 1 1]" "$fresnelpower" "0" "$minreflectivity" "0.8" "$maxreflectivity" "1.0" $crackmaterial "glass\offwndwb_break" "$normalmap" "dev/flat_normal" "$bumpframe" "0" }
I seem to recall the only reason I did the first, glass layer was because when you shoot the second layer it didn't act like glass. Play around with it, and have fun.
tron
Reputation: 30
Hmm....this would work better in HL2 because there isn't a player model that would get chopped off. Thanks for this!
How expensive is it though, could you put it in a large room (to make it look larger)? Would it cause any slow down? You could test this by using cl_showfps 1.
Last edited by Qmaster; 02-27-2011 at 21:24.
I made a hallway with floor to ceiling mirrors on both sides. It stayed 60fps on my system.
Reputation: 8
http://www.northcapestudios.com/blog/?p=45
I haven't tested the export feature yet but I was successfully able to import a .smd file.
(Running Vista Ultimate - 64bit SP2)
Edit:
Tried importing a model along with a texture which took about 4-5 minutes and spammed the output window but worked fine.
Last edited by zim*; 03-08-2011 at 21:05.
Thanks for the link zim. Very good tutorial.
AlexG
Alex Galuzin Blog: My personal blog and work (latest blog post)
World of Level Design.com: Creative Toolset to Becoming a Level Designer and Game Env Artist
Reputation: 30
Thaaaank yoooouuuuu!!!! :d
My work on Wall Worm Model Tools finally tapered off and gave me time for another tool I've been wanting for a while... and one that I'm sure some of you will love: Sky Writer - Render HDR Skies in 3ds Max and Compile straight into Source.
I just released it tonight... so it's still at an early phase and needs testers to share feedback. Make sure to read the docs first.
The UI:
![]()
Shawn Olson
Developer of the Wall Worm Model Tools
Reputation: 30
There's a typo...it should be 4096 not 4069. Just FYI. Looks pretty cool! I'll definitely be using that in the future.
Thanks... fixed in current download.
Shawn Olson
Developer of the Wall Worm Model Tools
Reputation: 0
Same here, brilliant idea. <3
The tool is at Version 0.12 and includes some minor bug fixes and a new control for bitmap gamma output.
Also, here's a video giving an overview of worflow and usage.
Shawn Olson
Developer of the Wall Worm Model Tools
This was really educational, I only knew the basic of the illusion of choice, but now I learned far more.
Thank you for sharing this with us![]()
Not to detract from all of the great knowledge here, I wanted to mention a site that I love that has GREAT tutorials!
I am not sure if it has been mentioned but I did try and search and came up pretty dry.
Visit www.3dbuzz.com
You will need to sign up for an account but not a big deal and really worth it!
The tutorials touch on multiple Unreal technologies, UNITY 3D, Maya, and a LOT more so be sure to give it a look!
Mike Z
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3dbuzz is amazing. This is where I began my programming quest.
AlexG carries Thor hammer; moderators sit and muse.
releasing the level > video > pictures > text > nothing
Inspiration ∞ Beat This