Page 1 of 3 1 2 3 LastLast
Results 1 to 15 of 41

Thread: [WIP] 11 Day Level Design - Winter

  1. #1
    Junior Member Shepard_203 has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    16

    [WIP] 11 Day Level Design - Winter

    Hello,

    I have decided to take part of the 11-Day Level Design Challenge - Winter.
    Main theme of the map is a small abandoned depot placed at a bay after 2012 anomalies.
    Today I've collected some reference photos, I've gathered some main ideas for the map together and drawn a quick conept of the focal point - the watchtower.
    The main gameplay idea is to create some space for long, medium and close range combat and make sure that the players can travel easily from each zone to another one. A have also decided to show some natural environment covered with snow (bay and woods area) but also some man made environment (repair station, main building).

    MAP DETAILS

    Name: 2012 Abandoned Depot
    Map type: Multiplayer Deathmatch 8-16 players
    Game: Crysis
    Development: 20.01.2010 - 31.01.2010












    Regards,

    Shperad_203



    ----------------------------------------------------------------------------------

  2. #2
    Moderator Smog helped out a few members Reputation: 35 Smog's Avatar
    Join Date
    Sep 2009
    Location
    West Yorkshire, UK
    Posts
    936

    Re: [WIP] 11 Day Level Design - Winter

    I like the sketch. I'd love to be able to draw. I like the idea and i look forward to seeing it take shape.

    Welcome to World of Level Design.
    Alex Shaw

  3. #3
    Administrator AlexG helps out often Reputation: 70 AlexG's Avatar
    Join Date
    Jun 2009
    Location
    Inside a Game Engine
    Posts
    1,493

    Re: [WIP] 11 Day Level Design - Winter

    Great looking sketch and layout. Looking forward to it!
    AlexG
    Alex Galuzin Blog: My personal blog and work (latest blog post)
    World of Level Design.com: Creative Toolset to Becoming a Level Designer and Game Env Artist

  4. #4
    Senior Member Oilcake helped out a few members Reputation: 24 Oilcake's Avatar
    Join Date
    Nov 2009
    Location
    Toronto, Canada
    Posts
    671

    Re: [WIP] 11 Day Level Design - Winter

    Hey! Welcome, and good luck! Prep work looks great...

  5. #5
    Junior Member Shepard_203 has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    16

    Re: [WIP] 11 Day Level Design - Winter

    DAY TWO:

    Thanks for the comments, I hope I won't let you down
    Today I've made a basic terrain sculpt, considered the map dimensions and proportions. For me it's the most important part of map creation, because the decisions made here will be very hard to fix later. The goal is a deathmatch map for 8-16 players with three different combat range zones.








  6. #6
    Junior Member shakedown has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    9

    Re: [WIP] 11 Day Level Design - Winter

    Hi Shepard_203

    I like the layout you have so far....love that pool with the bits of ice sticking out...good luck for the next few days!

  7. #7
    Junior Member Shepard_203 has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    16

    Re: [WIP] 11 Day Level Design - Winter

    Thanks Shakedown, later on I will make the ice floes more detailed and interesting. For now, they're only a sketch of the idea, but I'm glad you like it already

    DAY THREE

    Today I have worked on the main geometry of the map. I've cleared the materials, to concetrate on the blocks. The Basic Buildings, and big obstacles like the cisterns or waggons will have a big influence for the later gameplay, so I've tested it a bit and for now I'm happy with the result. I think I was able to achieve some really tight corners, good view oppenings and interesting camping positions. But the geometry is still far from final




  8. #8
    Member Wisecraka has no reputation around WoLD yet Reputation: 0
    Join Date
    Jul 2009
    Posts
    39

    Re: [WIP] 11 Day Level Design - Winter

    sweet, i never seen anyone make a crysis map yet. good luck!~

  9. #9
    Junior Member Shepard_203 has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    16

    Re: [WIP] 11 Day Level Design - Winter

    DAY FOUR

    Today I've started the work on small details. The medium obstacles can affect the gameplay so it takes some time, to set the objects properly. Main goal is to make them look cool, but also make them useful in multiplayer deathmatch.




  10. #10
    Administrator AlexG helps out often Reputation: 70 AlexG's Avatar
    Join Date
    Jun 2009
    Location
    Inside a Game Engine
    Posts
    1,493

    Re: [WIP] 11 Day Level Design - Winter

    Damn CryEngine is beautiful. Looks good man.

    What is your lighting going to look like? What time of day?
    AlexG
    Alex Galuzin Blog: My personal blog and work (latest blog post)
    World of Level Design.com: Creative Toolset to Becoming a Level Designer and Game Env Artist

  11. #11
    Junior Member shakedown has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    9

    Re: [WIP] 11 Day Level Design - Winter

    Hey....Coming along nicely....loving the layout so far. Will you be able to go to the lighthouse?

  12. #12
    Senior Member Oilcake helped out a few members Reputation: 24 Oilcake's Avatar
    Join Date
    Nov 2009
    Location
    Toronto, Canada
    Posts
    671

    Re: [WIP] 11 Day Level Design - Winter

    Yeah I had no idea that CryEngine looked this good. I can't believe something can look that fantastic in just a few days. I'm going to have to have a look at it... Wow.

  13. #13
    Junior Member Shepard_203 has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Posts
    16

    Re: [WIP] 11 Day Level Design - Winter

    Thanks for the comments guys, I'm really glad you like my work

    About the lighting, I'm not for 100% sure yet. I know I want it to look like a beautiful winter shiny day, however I will want to keep the sun low, to get the shadows long and intense. That should work really fine with the trees. I'll also make a test with sunset and a red sky, but I doubt it will be the final choice.

    According to the lighthouse, you will be able to play around it at the ground level, but I didn't plan to let the players climb it. Maybe I should rethink this case

    DAY FIVE

    Today I'm still working on the map details and it's still a lot to do. Here are some screens from the abandoned Main Building.






  14. #14
    Member YayitsM4tt has no reputation around WoLD yet Reputation: 0
    Join Date
    Jan 2010
    Location
    Pittsburgh, PA
    Posts
    59

    Re: [WIP] 11 Day Level Design - Winter

    Are the models the construction tool, or are they yours/Crytek's?

    Looks really good, and you'll be able to spend more time giving it more details since you went with a really confined play area.
    http://about.me/mattchamper
    --"...if you work really hard and you're kind, amazing things will happen."
    -Conan O'Brien

  15. #15
    Moderator Smog helped out a few members Reputation: 35 Smog's Avatar
    Join Date
    Sep 2009
    Location
    West Yorkshire, UK
    Posts
    936

    Re: [WIP] 11 Day Level Design - Winter

    I love the really icy look to everything. It makes you feel cold looking at it. The Crytek engine produces some really beatiful environments.

    Do the icy props come with the SDK?

    Really nice looking level, keep it up. I look forward to seeing more of it.
    Alex Shaw

Similar Threads

  1. [WIP] 11 Day Level Design - Winter
    By Billiz in forum 11-Day Level Design Challenge - Winter
    Replies: 58
    Last Post: 02-05-2010, 05:24
  2. [WIP] 11 Day Level Design - Winter
    By AlexG in forum 11-Day Level Design Challenge - Winter
    Replies: 49
    Last Post: 02-02-2010, 12:15
  3. [WiP] 11 Day Level Design - Winter
    By ShadowFang071 in forum 11-Day Level Design Challenge - Winter
    Replies: 11
    Last Post: 01-19-2010, 19:20
  4. [WIP] 11 Day Level Design – Winter
    By keithgarry in forum 11-Day Level Design Challenge - Winter
    Replies: 5
    Last Post: 01-19-2010, 03:53
  5. [WIP] [UDK] 11 Day Level Design - Winter
    By ilidrake in forum 11-Day Level Design Challenge - Winter
    Replies: 1
    Last Post: 01-11-2010, 02:00

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts