Ok, need sleep, been working on this all day on and off o.O
Did some playing around with things I haven't touched, or barely touched on before before I get into lighting - Color Correction, and some fog stuff.
--For some reason however, I can't load my map in the tools mode, it gives me a "Steam validation rejected"... So I guess I'll have to just load another library from another level til I figure that out. Fog didn't load either, probably something small I'm missing.
-The glass section is either going to have to be several plates of glass and detail brushes, or a simple texture with some opacity on it. I prefer the former because zombies can break in and it won't break the realism of the level.
-Tomorrow I plan to have all the lighting props in, then to light them, along with finishing the glass section of the building. After that, more props, more lights, sound, optimization, the Nav Mesh, decals, FX, etc.
-Updated Ice Cave - I agree, it looks better, if I get time, I'll see if I can't get rid of the apparent 'seams'
By yayitsm4tt at 2010-01-26
-Stairs in the glass section, along with railings
By yayitsm4tt at 2010-01-26
-1st floor
By yayitsm4tt at 2010-01-26
-Bathroom
By yayitsm4tt at 2010-01-26
-Deck on the left, 2nd floor on the right. The shadow of the break wall is a break wall. I think I'm going to eliminate b/c the light_env is what is giving it away; that, and the model isn't meant for floors. I'll probably model a custom one later if playtests show it could help.
By yayitsm4tt at 2010-01-26

























