Hey, everybody! I'm trying this thing, dammit! I've never published a map, either, same as several others here I think. I have a L4D campaign where the first map is (was) finished and the second closing in on half finished. I'll be updating this campaign to L4D2, so there's a lot more work there, even though it's only going to be a 3-map campaign. I also have a Counter-Strike: Source map that is very close to finished, but I'm going to hold off on that in order to have a go at this...
So here's my plan. First of all, I know that it can be an awful idea to base a map on reality. I know it's wrong, I'm doing it anyway... I started mapping in the beginning of June last year. Two of my friends and I were going to learn together, but for better or for worse, I'm the only one still at it. In any case, this one is for them. It will be a L4D2 Scavenger map based on the area that they live in. Here's a Google maps top-down view of the area:
It won't be completely accurate by any means, as I'm going to have to introduce things that don't exist to facilitate gameplay. I have some paper planning done, but my printer/scanner is dead, so I can't post that right now. I'll try to scan it at a friend's at some point, but if these next 11 days are as busy as I think they will be, it may not happen! :P
I'm a little concerned about the stability of the L4D2 Authoring Tools, but hopefully it won't be too much of an issue. I'll try to work through problems as they appear. Worst case scenario is that I have to port it back to L4D as a survival map, but I don't think that will be necessary.
I've never worked with custom textures. Everything I've done so far uses stock everything. This will be a good test to see how I can do at that. In fact, there's a load of things that will be brand new to me in this project, not the least of which is the Scavenge game itself... I have this feeling I may be biting off a little more than I can chew, but there's only one way to find out!!!
So, I'm off to start blocking this thing in. I'll post some screenshots later on tonight...
Cheers & good luck everyone!





































