Greetings,
This is my first map, and I suppose my introduction to the community. I don't have much of a story behind this map, it was just an idea that since we can put the survivors anywhere we want to, why not put them into impossible situations? Thus, we have a zombie warehouse... in space.
I've only just finished whiteboxing and doing an initial texture pass, I've also just started lighting.
The Catwalk
The Control Room
Some Windows
The Loading Dock
Some Cool looking reactors (in my opinion)
Spotlights
The viewport (the skybox is just a place holder)
Seeing as this is my first map, I have no end of questions that I'd like to help, and many things I'll need help with.
Q1: My stair models are prop_static, but they don't collide with the player, I've looked at the models and it says that they can be prop_statics. How can I fix this?
Q2: I know there's something about having "face shaders" for cylinders, I don't really know how to use them yet, so that help would be appreicated (for the reactors, so they look more rounded)
Q3:I tried to put some pallets into my map as prop_static but they wouldn't even render when I played the game :\
Q4: When I turn on High Dynamic Range, everything becomes reflective and there are a bunch of weird RGB lights everywhere. I don't really know what's up with that, so any help with this would be super appreciated. Do I even need to use HDR?
Q5 How do you make the angle of a light_spot more acute? because right now it's very square looking and kinda ugly
Comments and Criticism appreciated,
Thanks in advance.









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