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Junior Member
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Senior Member
Reputation: 96
Don't know if I'll ever get around to playing it but it looks really beautiful! You've really taken Source to some nice places. Congrats!
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Senior Member
Reputation: 19
Very nicely done guys! Good job!
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Senior Member
Reputation: 6
Just started playing through this, I can't get over how incredible everything looks
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Junior Member
Reputation: 0
Thank you, glad you are enjoying it!
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Junior Member
Reputation: 0
Jesus f-in' christ... two of you made this... I watched someone play a walkthrough on metube, and I have to say this firmly blasts the pelvis through the head with a sturdy kick to the groin of anything valve have made in all ways. I love the quirky humour bit at the end where you open the rocket crate and its filled with empty paint cans (big lolz), kind of like those cartoons where the character pulls a parachute chord and an old wrought iron stove flops out. Marbellous work. Everything is spot on, no need to break it into categories. Im almost inspired to download ep2 and get the hammer out again, but casting my mind back to the vomitworthy lighting I was constantly getting, drained me of all my enthusiasm to continue with it; like my day job.
Its that entertaining and well designed and stuffed full of excellence I can just watch someone play and go "Nice displacements, nice layout on the detail sprites... mmm nice lighting there, sweet sturctural design there... oh, no black triangles on angular walls and curved brushwork... great, yep nice fogging there no obvious LOD popping, etc. I can appreciate the craft invested in it. I really like the way the map is fully used and that previous places are returned to, and the architecture looks AND FEELS solid, realistic and believable. I dont know what you would have used for reference, but the spaces and layout are so well put together I wouldnt be surprised if you visited these places in corporeal form. Also from the videos I have seen there is not the slightest observable lag or framedrop, even going back into outside areas, which means that there is a level of understanding of optimization that god must have whispered into your mind, that I can barely comprehend. Either that or Im really thick. I believe it's the latter, either way, relative differences lol 
This is the kind of thing I would have liked to make for zombie master and zombie mod, but me and hammer were just not meant to be. Great great contribution, and I havent seen anything better in source sdk yet, not just graphically but in terms of tight and dense content. Well done indeed. I dont mean to sound like a slobbering sycophant, but credit must be served as deserved.
Last edited by Teh_Kruginator; 08-28-2012 at 12:40.
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Junior Member
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Thank you, that review made me feel all warm and fuzzy! Happy to hear you liked it so much
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