This is a very large thread as it hold's a few months worth of work, If I see you on the other side I thank you very much for getting through all this
O.K so I've worked for a month or two on this map as a small project, it's built using Source SDK and is for the game mode Trouble in Terrorist Town which runs on Garrys Mod.
The LDT in the name is the name of the gaming community I help run.
Anyway, the idea behind this map was to create a fully fleshed out and working nuclear research facility, As most maps on our server are just eye candy and not a lot else so people can get bored easily, I wanted to create a map that kept people entertained but to also create an experience that would keep them coming back.
To start with I looked into Nuclear research facility's
After sometime I started to draw up the layout on paper (I have no idea where those plans are now but the layout changed over iterations) and then went into hammer and created this basic layout.Pool-type reactors, also called swimming pool reactors, are a type of nuclear reactor that has a core immersed in an open pool of water. The reactor core, consisting of the fuel elements and the control rods, is situated in an open water pool. The water acts as neutron moderator, cooling agent and radiation shield. The layer of water directly above the reactor core shields the radiation so completely that operators may work above the reactor safely. This design has two major advantages: the reactor is easily accessible and the whole primary cooling system, i.e. the pool water, is under normal pressure. This avoids the high temperatures and great pressures of nuclear power plants. Pool reactors are used as a source of neutrons and for training, and in rare instances for process heat but not for electrical generation.
After some quick play testing with some members of the TTT server I jumped straight back into hammer and removed a few thing's and added some more.
To begin with I re-did the warehouse to make it much more open.
Then I ripped apart the Nuclear testing room and created this.
After some more research and testing I came to my next set of changes which have covered the final look of how things are, My main body of work was done on the Nuclear testing room, I really wanted people to believe they were stood in one, If they took a few seconds on google and looked that this room will like near identical to what they were playing in, I spent a few days getting everything right and came up with this.
My next plan of attack was to finish what I had started in the control building, It was an empty building that was supposed to be a base of operations for the site, luckily I had just done some work on office spaces so the layouts were still fresh in my mind.
My first iteration was a small cubicle work space that looked this this.
However in terms of gameplay it was still effectively a huge empty room so I stripped it out and created this layout.
Finally I had the warehouse to finish, So far it had a few containers in it and a truck or two, so I played around with some models and had this as the end result.
Now in a TTT map, it's always good to have vent's, If you have just killed an innocent as a traitor and your trying to get away from the body before the detective can grab your DNA, Vent's are a great way to get out of there, So I next started linking up the buildings through a vent system.
The Nuclear room has a vent at the bottom of it that you can break through and either head to the warehouse or you can get out here.
This room connects to a pipe room next door.
Which then leads you outside the warehouse.
So now everything was in place, I felt this was a great layout and all buildings fitted in with the map, At this point though I was busy with my final university project and didn't really test the map out with members in the community, I'll get to why that caused problems in a bit.
Now most of the map is dev textured and I don't think I've ever seen a building in the world with dev textures, So this was my next point of call, texturing the map.
Nuclear Research Room
Warehouse
Vent room
Warehouse and Nuclear Research Exterior
Control Center (Half textured here)
Above offices
So I got to this point and remembered that I should be testing this map out with others, It's fine that I love this map but I wasn't making this map for me to play on, I was making it for others to play on as well, I hosted a 15 player server to test it out and there was a problem.
There was too much space outside, you couldn't hide if you were being shot or shooting, it was just too open.
After some quick searching and idea pooling I decided to add in a sort of storage vault for Nuclear waste to be stored in.
After another quick test and some environment models added in, everyone was now happy with the playable space and I stopped the project to get back 100% on my uni project.
Now I finished Uni on Thursday and I've picked this map up again, currently I'm working on the surrounding environment, I have a train system that I'm working on using I/O
I've also linked up cameras to the main screen in the control room and started I/O for control of the control rods being used in the research room.
Any feedback on what you've seen so far would be great and I can't wait to discuss this with you guys.
Again sorry for the huge post![]()



































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