So i decided that for now the Total Infection project is a bit too much for me and decided to scale down a little and make a 3D platformer. So far i've got this:
Screenshots and downloads here.
If you download the game and play it, however (please do!), you'll notice that the areas feel a bit empty. On the other hand, you'll also (hopefully :-P) notice that it is fun to run around with the bot, so empty spaces are needed (so you can run around). To me these two seem to contradict a bit. Visually the game feels empty (a part of it is the texture work - i'll probably change that, i already had someone whom i respect tell me that the style feels amateurish because of the style), but to have space to run around needs empty areas.
Or does it? I'm not sure. How would you design the areas so that you can run around but still not feel empty?
A solution that came to my mind is to place blowable stuff on the floor that simply explode or "do eye candy things". They'll exist mostly as junk that fills the world so that the player will have something to interact with but without really affecting the gameplay in a significant way.
But i'm not sure i'm satisfied with this. Any other ideas? Thoughts?



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