Hello everyone.
Roughly over the past month or so I've been dedicating moments of my time to researching multiplayer level design patterns from various sources such as books from my school's libary, the internet and by simply analysing multiplayer maps in video games. What I would like to create is a comprehensive report/guide on using, understanding and the potenial consequences of these patterns into your project leading to a well balanced and thoughout map offering the play choice and control among other necessities that are potentially required.
Then end product if written and organised effectively should help new and possibly experienced designers to produce a multiplayer map that is both thoughout, balanced, offers replay ability and most of all is extremely fun for the players.
What are you thoughts on this potential project?


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