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Member
Reputation: 3
Updated the demo page now, some sizing problems have occurred from scaling up from a phone device but levels are intact! and scoring works too 
http://lmugamesoc.com/jadesransom/
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Member
Reputation: 3
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Member
Reputation: 3
Deadline day is looming and the game is getting constantly updated and tested brutally!
As it is crunch time before submission my time is non existent so here is a small update. The facebook page!
http://www.facebook.com/JadesRansom
Last edited by Burnill; 05-10-2012 at 11:36.
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Member
Reputation: 3
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Member
Reputation: 0
I like it. It looks really good i love the style, although edges on the models are a bit to sharp so it looks a little weird, but overall i like it
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Senior Member
Reputation: 17
I found the tutorial to be misleading. By the second level, I was trained to look for the glowing white circles, and there were none. I also found the character walk speed to be a bit slow.
Other than that, it's pretty well made.
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Senior Member
Reputation: 19
As a University project you guys have nailed it! Of course there are some areas to improve that the other guys have picked up on, but you can continue to make adjustments after the deadline if you guys wanted. I think its a solid concept and considering you guys have had other modules to balance its a great effort! Good job
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Member
Reputation: 3
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Senior Member
Reputation: 19
Excellent job guys! Congratulations
Will be looking out for it in the showcases! You should take it to Develop in Brighton in the summer!
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Member
Reputation: 3
Thanks WPG!
If only it was amazing enough to take down there, you should have seen the competition at Game republic, one student team had the game ready to be published on the PSPVITA and they were showcasing their game on 3 devices, it even came with a custom built level editor!
Now it's Job Seekers time haha
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Senior Member
Reputation: 19
I think you guys should be proud of what you have achieved in the small space of time! Finished to a very good standard and you must have done something right to come second! Not always about how many functionalities a game has, its how it plays!
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