Hey level artists!
Haven't posted here in almost a year. After wrapping up my previous project, I went off to Insomniac Games for the summer and actually got to contribute a bunch of art to Ratchet and Clank. In short, it was an awesome experience. Now i'm back in school and facing down my last semester which ends in may. After that, I'm kicked out into the world for good. I think this is the perfect reason for this next environment project to be the big one.
Use Cry engine to create a cinematic wide shot of some fantastical world. Elements in the scene should be tied together by a sense of narrative and composed to invoke vastness and depth. I also wanna hit some dramatic lighting (something like golden hour early morning) and implement it accurately. I've already got a head start on previs and painted/drew up some stuff you can find below.
Concept Art / Flavor Text:
We enter the world of Galestorm, the setting of a high flying, hack-n-slash, Open-World RPG with a lot of platforming elements. The basic aesthetic theme of the world is that the sky is the ocean. Towns and cities are built on tall sky scrapers of rock and give off a coastal feel. The world's flora is derived from martime shape language (coral reefs), and airships are the main form of transportation.
See Large Version
In particular we've just journeyed to this town called Skuther, once ruthless barbarian territory now tamed by the loss of their powerful warleader - Ragnar. The settlement and it's allied neighbors have hung up the swords and shields of their plundering days for the harvest and trade of their most valuable rescoruce, Skyfish. It's been three years since they've turned docile and as naieve foreign traders grant them wealth a cold revenge is planned in secret. The time for vengeance is near.
The town itself is influenced by How to Train your Dragon's norse architecture and Final Fantasy 4's airship filled ambience. I'm running with architecture mostly described in the bottom row of this next sheet.
Here's some of the other compositions that I visited before painting the final shot above.
And finally, a mood sheet to keep everything in check.
I'm not experienced in cry engine at all, so this should be a real interesting battle. I'll have a blockout in engine and posted today or tommorow. Any thoughts on design or ideas are really appreciated. You guys were an awesome rescource to me last year, I'm looking forward to this one.
So again, let's do it.