Do you have the landscape actor in the search actor browser?
Do you have the landscape actor in the search actor browser?
Thanks for the tips, but so far only the collision is there and if I make a new one it shows up just fine but it crashes every time I try to bake lights. Moutrave, by the search actor browser did you mean the "scene" tab under the content browser? There's still a lot I've never done with UDK, it's such a huge awesome tool but sometimes it's just too big. I read [after digging around] that there's some dx9 bug with landscape and lightbaking with some versions of udk so maybe I inadvertently triggered that somehow and .. well I'm screwed. So early this morning I created a new file and reimported all the textures and static meshes. Today I'll be matching those up and recreating the particle effects .. and maybe create the whole level in a day and still have time for camera work tomorrow .. maybe? Until then I'll be going back to the terrain mode I'm more familiar with to avoid any more last minute problems.
On a side note, Dr Sinistor, my end goal is to one day make an indie mobile game for the ipad or something, so it was cool to play with that and see how different it really is.
Jason, I was having trouble with building lightmass ass well. Every time I built my lighting the build engine would crash and sometimes spit some cpp errors into my swarm log window. I should note that these errors only happened if I turned the "diffuse bounces" number in the world properties above zero. I fixed my problem by adding a LightmassImportanceVolume around my scene. Now I can build with diffuse bounces and no crashes! Hope this helps.
You have to open the 32bits version of UDK if you don't want the light build to crash all the time when you have a landscape. It's an old bug. And yes it sucks. The 32bits version is in the binaries folder of UDK so, should be ok
Also, I don't know about you, but even on the 32 version, the lights won't build if I have more than about 100 foliage meshes actors.
And Jason, yes I meant the scene tab with the binocular icon. THe landscape should be there. But I admit I don't really see the issue : do you not see the landscape in the editor at all but only in game? If so maybe it was hidden (you can click the show all actors button on the bottom left side tool bar) or you should reset the default view actors (show - default, from the little arrow drop down menu above a viewport). Sometimes I get these sort of things, just not with landscape
Or you can show a screen of the issue, maybe I can help more !
Thrice, yeah, I always add a light mass importance volume as part of my initial blockout/material setup. I witnessed some people failing one of my classes because they forgot this step early on, and I'll never forget it as a result!
Moutrave, yeah it was in there but it just didn't show up in the editor window. Also, I ended up getting windows 7 early on for my mbp so I'm stuck on the 32bit version .. which sucks because everything on my mac side is 64 bit. So windows feels so much slower every time I bootcamp over to it. I tried "t" to make the landscape appear or whatever but that didn't do anything either. Then I tried the view all default from the pulldown above the editor window, which actually helped me setup my lights better .. but nadda with the landscape.
The end result was I rebuilt everything and re-setup all my materials and particles and everything ... and now I'm ready for some kismet camera action.
Also, submisisons 2 & 3:
really cool. I love the inside / outside setting !
The year is 2010 and through much protest from the world leaders, the UN had decided a human extinction scenario should be set into motion in case any of the old civilizations' histories/prophecies were accurately translated for the end of this earth era in 2012. Whatever the plan was, it had to save people from giant asteroids plummeting into the earth, planetary alignment/magnetic polar flip, huge solar flare storms attacking the earth while we're at the earth's currently low state of atmospheric protection [there's a lot of holes in our atmosphere atm], or the return of the Anunnaki[alien visitors] to rule as gods over the species they may or may not have created in their image .. or all of the above. Billions were spent on research and development for a flexible technology that would protect at least a handful of humans from all of the scenarios presented to the UN, and finally they came upon a plan designed during the cold war era that had been started but never finished. They decided to build a series of underwater/underground bases in which to house the most important things and the most genetically healthy people from across the world. And so the Regenesis-2 was born as one of these installations across the world; much like the international space station, every country that wanted to save it's people had a part to play in these life saving arks.
It took two years before the Regenesis-2 was fully constructed from it's already half built frame in the middle of the Pacific Ocean, and with only a month left before December 2012 mobilization had already begun while the construction workers were finishing off the last of the protective measures in the building. Supplies, however, were delayed, as some of the other installations which had been finished slightly earlier had needed to be stocked first. A human ark at the bottom of the ocean stretching down into the earth's crust filled with personnel and no food, what could go wrong?
The supplies never came. Contact with the outside world stopped shortly after the last survivor arrived, as a result of the overactive solar flares from the sun, so nobody knew the north pole had turned into the south pole and vice-versa. Nobody knew this had caused hyperactivity in volcanoes all over the globe, and that the sky was covered in ash. Nobody knew about the Apophis Asteroid hurtling towards the earth at 10,000 miles per hour with a projected impact somewhere around the middle of the Pacific Ocean, or that the gasses emitted by the giant rock after its impact would turn any human survivors into zombie-like creatures. For now all you know is that life sucks at the bottom of the ocean with no food supplies from the surface, and the microbial food generators wouldn't create enough food for everyone to have a full meal for another month.
I have a video clip coming soon, but as it's 11:59 here youtube simply won't give me the link to share in time .. so at least the important stuff is submitted on time. I will post it anyways whenever it's done since it was optional.
Its lookin' cool man. Great job!