I've decided to post my progress on, what will be the first campaign I release, Metropolis.
This is a project I started working on a few months back, but it was put on hold due to other projects. I've now decided to start working on it again, and thought it would be a good idea to have a WIP-thread where I can get feedback.
Metropolis is a hidden city owned and operated by a medical research company called AVACorp (AVA= Ad Vitam Aeterna, meaning eternal life).
They research in manipulating DNA in order to create the perfect organism, in other words, eternal life.
A new vaccine labeled X-32a was developed. It was said to drastically enhance ones attributes. Someone strong would become stronger. Someone agile would become more agile, and so on..
But there were unforeseen consequences..
The scientists were unable to control the extent of the mutation, and the subject died shortly after.
Being so close to the answer, Dr.Nicholas Rush ignored all protocols and started testing on human subjects.
Most subjects became aggressive, hostile and "unfit to live and work in a upstanding society like Metropolis", and were therefore banned to a settlement outside the city borders.
A scientist working for Dr.Rush comes forth and tells the CEO, Elizabeth Weir of AVACorp, what Dr.Rush has been up to.
Elizabeth decides to shut down Nicholas research, but before the security team is able to reach his lab, Nicholas makes a desperate last attempt and injects himself with a new, untested string of the X-32a vaccine.
Nicholas, not feeling any affects from the vaccine, is brought to a holding cell waiting further investigation and a pending sentence.
Several personnel reports illness, including the security team that arrested Dr.Rush.
Several cases of sickness and increased civil unrest is reported, many related to odd and even aggressive behavior.
Subjects test positive for vaccine X-32a.
Civil unrest and riots breaks out throughout the city. Security forces are taken by surprise and are outnumbered.
AVACorp imposes a curfew and places barricades to prevent movement within the city.
Test confirms new string X-32a to be a virus, able to spread from host to host, mutating and transforming the human body and mind.
CEO Elizabeth Weir declares a Code Red Quarantine. All access to the outside world is restricted. No one is allowed in our out of the city.
Outpost Alpha is unable to reach Metropolis. Communication is down. No sign of infection outside the city walls.
General Jack O'neill orders the activation of M.A.S.S (Metropolis Artificial Security System), which yet has been fully tested.
M.A.S.S biological warfare protocol is activated.
Disturbance detected in electronic devices and communication.
General Jack O'neill is unable to interact with M.A.S.S.
Order is given to shut down M.A.S.S., but it's unresponsive.
Survivors from Metropolis are found wandering the wasteland near the city gate. They are placed in quarantine.
Reports indicate that the virus is only transmitted via saliva and other bodily fluids. Several procedures and protocols are ignored.
Report of outbreak of virus X-32a in Settlement district Alpha. Settlement is put under lockdown, and military pulls out.
Citizens are left to fend for themselves.
Airliner 815 has an on-board emergency and is forced to make an emergency landing at a nearby landing field close to Metropolis.
Airliner 815 suffers from major electronic interference as it flies over Metropolis.
The campaign will consist of five maps titled mp01, mp02.. etc. This is just a working title for the maps, and will be changed later on.
(mp01): It all begins at a crash site (hmm.. Deja vu), where the survivors has to find their way to a small military outpost for shelter.
(mp02): Unable to go back, the survivors are forced to continue deeper into the outpost, only to find a large settlement on the other side. Looking towards the horizon, the survivors spot several skyscrapers belonging to a nearby city. This city is actually a hidden, futuristic city called Metropolis.
The first two maps are in the beta stage, whereas the first one being close to completion. These pictures are a bit out-dated, and newer ones will be posted soon. The reason I post these are so you guys can see the difference between the old and the new ones.
I've made some changes to mp01.
-- Starting Area ------------
Replaced the helicopter with a crashed airliner.
Replaced the 'point of no return'-drop off with a ramp.
Replaced the natural over-cross with a wing from the airplane.
Dropped the other wing at one of the buildings. *Opps*
The players has to pass through one of the sections of the airplane (like in the beginning of the map). Is this too repetitive?
Overall, I think the concept for the game is a good one, it is one I haven't seen before and it intrigues me. The screenshots look great, though I think that you could make the enviornments appear a bit more weathered and grungy, since the first game parts seem to be in this kind of a setting. With passing through the second airplane section, it could be seen as repetetive. However, if you make the interior different than that of the previous, and possibly add a way for the characters to pick up something helpful to them, then it might not end up being that big of an issue. However, I'm a junior at designing games, so don't take my advice or opinions as those of a skilled person. I like it, though, so keep it up!
Thanks for the feedback! I didn't like the fact that you had to repeat the same step as you did in the beginning of the map. That kinda took away the whole feeling to it. However, I kept the other section, but made some adjustments to it. Check it out in Update #2, and see what you think!
Placed a few more fences so it wouldn't be too easy for the infected to insta-incap/kill survivors near the edge. Replaced a few textures that blends better with the surroundings.
(Ignore the 'spider-web'. Simply an artifact.)
Rearranged bushes, trees and the airplane section. Created a point-of-no-return.
- Replaced cave props with displacements (better performance)
- Added a few spotlights near the One-Way
- Replaced broken fence where the survivors enter the military complex with a destroyed wall/room
- Now has much more details (and more to come) than before.
- Panic event last until the lift is all the way down
- Two more rooms to attack from at the start for the infected
- One alternate route to the tunnel (instead of just the stairs)
- Tank/infected can now take alternate route to survivors at the beginning of the map
I've made two fly-through you can watch (sorry about the quality):