Hey Guys and welcome to my forum,
I will be updating this forum everyday with the progress i have made until the due date.
Here are some reference pictures i found for my map.
Hey Guys and welcome to my forum,
I will be updating this forum everyday with the progress i have made until the due date.
Here are some reference pictures i found for my map.
Last edited by xRemedy; 03-15-2011 at 10:45. Reason: Idea Change
Welcome Remedy,
You still got plenty of time. Looking forward to it.
What editor will you be using?
AlexG
Alex Galuzin Blog: My personal blog and work (latest blog post)
World of Level Design.com: Creative Toolset to Becoming a Level Designer and Game Env Artist
Hi AlexG,
Im using half life 2 ep 2 in source sdk, its looking pretty good so far im going to be adding some screen shots later tonight.
Here are some early images of my level from both directions of the main building on my map.
Last edited by xRemedy; 03-21-2011 at 21:30.
Nice work you have done here! It really catches the feel of the railway station been left alone.
I hope to see more of your work![]()
Thanks alot man, ive been looking at yours as well it looks great man.
Here are some in game screen shots with some changes to the main building and i also added an inside to the building to give the space more of a story.
Hope you guys enjoy,
Feedback will help me out alot so let me know what you think below.
Last edited by xRemedy; 03-21-2011 at 21:33.
So far so good. You'll need a lot more exterior detailing to hide the blockyness of Hammer. Some more debris and trim, and you'll have a great looking shot. Keep it up.
AlexG carries Thor hammer; moderators sit and muse.
releasing the level > video > pictures > text > nothing
Inspiration ∞ Beat This
Thanks for the feedback,
I'll see what i can do to bring the exterior to life more.
Here are some more updated screens of what the map looks like now.
The main things i changed that you can tell from the screens are, i added alot more detail to the inside and i also added more detail to the outside aswell such as window frames and so on.
Last edited by xRemedy; 03-21-2011 at 21:38.
work is slow but is slowly coming together, i should be done by the end of this weekend so i can really start fine tuning.
I have changed a few things such as the lighting, textures and also the skybox, but not only that i have added a new detailed building and i will be adding alot more to bring the street to life, i hope you guys injoy the new screen shots.
If anyone knows how to add dust in the air or anything like that it would help me out alot,
Thanks.
Last edited by xRemedy; 03-21-2011 at 21:43.
First off. Great work! You really stepped it up since last time. You can create a "dusty" feeling by using a dust colored fog and adjusting the view distances. And of course Jacks suggestions.
This is my favorite shot so far. I see you positioned some of the windows at different height, which works well to break up the architecture. Next, I suggest tying the white textures together in certain areas, if you can. I feel the pattern repeats too many times. If you add an arched window to the very top center window, I think you'll have a mighty fine building there. Ahh, yeah. Pretty good stuff, sir.
AlexG carries Thor hammer; moderators sit and muse.
releasing the level > video > pictures > text > nothing
Inspiration ∞ Beat This
Thanks alot man it means alot, yeah i didnt even think about an arched window i think that would look great there!
and ill try my best to break up the whites a little more and upload an updated screen as soon as i can.
thanks again!