I've been thinking about this. First of all, it's actually better in the game than it looks in screens, somehow. The real thing is that there are several places where I stretched buildings out over the original ground displacements a bit. That means I can't have big drifts along the side of buildings unless I either A) make major readjustments to ground displacements or B) add extra drift displacements. I'm pretty much against B, so I guess that leaves A... Problem with that is keeping everything such that it will all sew properly, and not add too many more brushes. Anyway, it's in my mind, just like those bare, green tree models.