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Thread: BenGough_WINTER 2011

  1. #61
    Senior Member Oilcake helped out a few members Reputation: 24 Oilcake's Avatar
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    Re: BenGough_WINTER 2011

    I actually build a safe room. Doesn't have to be at the other end, as such, just far enough away from the player start for nav_analyze to be able to figure out an escape route. Then in my survival mode instance, I add a nav blocker and fake wall piece to block off the safe room. I dunno if I have time to do a full tutorial on this in time for Ben to be able to get it working, though... Does anyone else have any input? Like, has anyone gotten survival working in L4D2 without doing this? If so, how?

  2. #62
    Senior Member WarrenM helps out often Reputation: 96
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    Re: BenGough_WINTER 2011

    I'll say that I DID have it sort of working in my bus station level and I didn't have safe rooms. Infected spawned and I had bosses ... but it never worked really well. They only spawned from a single area which seemed wrong.

  3. #63
    Member BenGough has no reputation around WoLD yet Reputation: 3
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    Re: BenGough_WINTER 2011

    I have a place to make a saferoom. The second Projector room, its there but blocked by a Func_door_Rotating that is indestructible and locked, that should work.
    "Why...? Because I can!"

  4. #64
    Senior Member Oilcake helped out a few members Reputation: 24 Oilcake's Avatar
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    Re: BenGough_WINTER 2011

    Nice. definitely start by trying that!

  5. #65
    Member BenGough has no reputation around WoLD yet Reputation: 3
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    Re: BenGough_WINTER 2011

    So, the map. What should I do concerning:
    What I actually Upload
    Where should I Upload
    When
    and Should I post some Images?

    Thanks
    "Why...? Because I can!"

  6. #66
    Member BenGough has no reputation around WoLD yet Reputation: 3
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    Re: BenGough_WINTER 2011

    Attention! If you would like I have placed a NEW NAV Mesh download Link. The old one had a missing part in the alley on the side of the Cinema.

    So here are some files for my map. I didnt know if I had to put the Nav Mesh in with it so I did anyway. I put the BSP and the VMF. Make sure that you Load the map by using the following Command from the menu...

    map cinema1s survival

    Map BSP
    http://www.mediafire.com/?9jrk03e52hwqae0

    map VMF
    http://www.mediafire.com/?jlthrjq7sy1bk3g

    Map NAV
    http://www.mediafire.com/?9r934ee0zllt084

    Here are some Images. I didnt Get many as I need some sleep ^^



    Tell me if you want anything else.
    "Why...? Because I can!"

  7. #67
    Senior Member Qmaster helped out a few members Reputation: 30
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    Re: BenGough_WINTER 2011

    Wow this is really nice! The exterior has the feel of one of Valve's maps, good quality and layout. The interior of the secondary buildings were good too, especially the garage type one. The theater lobby was great, I shot all the posters! I like your projector, and the screen strobe effect was cool. All in all a vey good map in my opinion, although a little short but I can't complain there. The only real critiques I have are that the color in the theater screen room seemed a little too cold...it was good but maybe just a bit odd compared to the rest of the level. I don't know, it just felt different from the other areas...not really bad, just odd.

    The projector room was nice too but could have had maybe a tad more color to it, it was very gray. I really liked the way you had the stairs going up to the screen room, nice symettry and a good way to tie in the windows on the outside. I liked the look of the room with the largest glass block windows, although I half expected another poster or 2. The hallway with the entrance to the screen rooms was nice, good colors and stripes and reminded me of a hall in System Shock 2 so you get reminiscence points there.

    Overall the map had a feel of being larger than it really was, which was awesome. I really liked shooting the zombies through the windows while in the grocery store. It took me a minute to realize that I couldn't go around to that area because of the barricade but that also added to the sense of size. Well done, nice layout, good details on the buildings and with the airconditioning units and the trash bags and graffiti.

    Rating 5/5 Excellent detail for the amount of time, good job with limiting oneself to a small map and with getting a nice layout and feel. Very close to par with Valve's maps. Keep it up! I hope to see your work in later competitions.

  8. #68
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: BenGough_WINTER 2011

    Really nice work Ben! Loving this map. You definitely know how to add those little extras to give it that realistic touch.
    [Maya|Mudbox|Photoshop|UDK/Source]
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