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Thread: ShiroiHusky_Winter2011

  1. #76
    Senior Member Nexusdog helped out a few members Reputation: 37
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    Re: ShiroiHusky_Winter2011

    Yeah I like it too- it's a great effect, I just think the streetlamps are a touch too hot in the photograph. In real life your eyes (think HDR) wouldn't see them quite so burnt out.
    Sprites, for sodium glare, low level light entity for light casting and Robert's your near relation.

  2. #77
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011



    Lamp closest to me has a slight flicker to it, like low power, debating whether to leave the other solid, or have it flicker even more, as the current one is only noticeable if you look.

    Also added all drainage pipes for infected to climb (instead of floating ladder texture :lol: )

    Also managed to find the 'on' version of the lamp post, it wasn't listed in the same folder as the 'off' one i was using, strangely.

    Does the orange lighting fit, or does it seem out of place? might change the other exterior lights to be more orangey instead of yellow, but leave them as desaturated as they are now.
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  3. #78
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    Re: ShiroiHusky_Winter2011

    Hmm...

    I'm not at a calibrated monitor right now, but from what I can tell it fits.

    Possibly consider reducing the brightness of the streetlamps by a half to one stop. About 25% to 50% less brightness value. (My maths is awful and it's hard to be sure from this screen.)

    Alternatively, you might want to try increasing the spread of light. So that the light falls off over a greater distance from the central 'hotspot' (if that makes any sense). Streetlamps do tend to flood quite a large area with dim light, with only a comparatively small bright bit directly beneath them.

    Have you experimented with your ambient light colour? A little more blue in the shadows there may (or may not) bring out the depth in the scene.

    With flickering/phasing light effects, generally speaking, less is more. But obviously we can't tell without seeing it in game.

    I gotta say it all looks pretty damn good though.

  4. #79
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Progress Report: Jan 29th 2011

    Early morning update


    -Added trim to the houses, gives them a better look

    -Finally got around to doing something with the 'buildings' near the entrance, gave one a fancy new angle'd front doorway too

    -Obligatory alleyway shot

    Think I'll add in some more streetlamps, maybe one near the stairs (blocked by van) and one over the entrance driveway thing. Then off to bed! :lol:
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  5. #80
    Senior Member Oilcake helped out a few members Reputation: 24 Oilcake's Avatar
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    Re: ShiroiHusky_Winter2011

    Yeah, I'd definitely add more street lamps. This may be a small thing, but it's also bugging me that it's the same car model in both the pools of light under the street lights. Maybe consider changing one of them? 8-)

  6. #81
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Haha, I never noticed! I'll change one to the cop car
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  7. #82
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    Re: ShiroiHusky_Winter2011

    Quote Originally Posted by Oilcake
    This may be a small thing, but it's also bugging me that it's the same car model in both the pools of light under the street lights. Maybe consider changing one of them? 8-)
    This was bothering me a little too. Partly as they're at very similar angles- when lit they become quite conspicuous.

  8. #83
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Progress Report: Jan 30th 2011 (Part 1)

    Final update before I release!

    Not happy with having only mastered models and materials, I decided to have a crack at multi-skinned models, and what more fitting model than a movie poster frame, that I can scatter around the inside, with different 'movie' posters being displayed.

    Took me a few tries to get the right folder in the .qc but I made it!





    Of course, they make use of the self illumination and mask tags to add the glow to the poster, as if backlit.

    Later I'll make a crack at improved addon images, a better description and a snazzy loading screen. As well as any last-minute fixes such as the duplicate car in the car park, and any last nav bugs.
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  9. #84
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    Re: ShiroiHusky_Winter2011

    Multi-skinned models, backlit movie posters. This just keeps getting better and better.

    Very cool by the way, I like the self referencing L4D2 in-joke.

  10. #85
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Just adding the finishing touches and doing some testing. Shall be releasing the VPK sometime in the next 6 hours!

    I can't do any work on the map tomorrow as I'll be at college, and the proxy they use blocks pretty much -everything-. I got blocked trying to look for 'concrete texture' on google images due to it apparently being 'swedish pornography' :? So no hosting sites or the like.
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  11. #86
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Progress Report: Jan 30th 2011 (Part 2)

    Slightly ahead of schedule, testing went better than anticipated!

    I'm releasing my map as of now, so anyone who wants to test it, can grab it below:

    MediaFire
    L4DMaps

    Final Glory Shots (Click for larger, un-watermarked versions)





    Thank you to all who have chipped in during the past month! You've all been a great help!

    This project has developed my skill and understanding of source map making beyond tenfold. I'm amazed at how far I've come in such a short period of time, and I'll definitely be embarking on another project soon! As well as sticking with this and updating it in the future through bug fixes and optimisations, if there is need for it.

    And good luck, to all the other contestants who'll be submitting maps today and tomorrow! There's been some amazing work on display, and I'm proud to have competed with you all!
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  12. #87
    Member ShiroiHusky has no reputation around WoLD yet Reputation: 0
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    Re: ShiroiHusky_Winter2011

    Update: I'll be continuing work on this map now the deadline has been reached. I really like how far I've progressed with Hammer by creating this, and a few comments on L4DMaps have sparked me to add to this, as well as myself wanting to refine it further to remove any bugs that exist.

    Today I released version 2, which adds in survival mode, so to any of you who wish to check it out, and do not like scavenge, here's the new link.

    L4DMaps Download

    Enjoy!

    I'll be creating a new thread in the WIP section soon for all fixes and development info.
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  13. #88
    Senior Member Qmaster helped out a few members Reputation: 30
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    Re: ShiroiHusky_Winter2011

    This was really great! I like the layout a lot, and the detail is really really good!


    Rating: 5/5 Awesome!

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