Thanks nexus, the extra landscape is only there to give infected a place to spawn, and to not seem like the world is dropping off into nowhere. All fences and barriers into the main area are climbable by infected, giving many routes into the main section.
It just seems ugly to see some maps that have a drop into the void with a mere blocking volume stopping you falling down. So I'm adding in the excess so it seems more visually seamless. Roads and void drops are hidden behind hills and corners, although the water won't be as large in the final one, i'll do a low-resolution riverbank the other side and add some fake tree textures like the edges of some of valves forest maps.


















