Signed up today after reading of the winter challenge. I've not taken part in any such activity before but this one really sparked my interest and I hope I can succeed in creating something for it.
Decided to go with the cinema image as reference for my piece (finding extra images for it was HELL, though) and I want to aim for a dark, destroyed theme to suit the deteriorated look of the building (think L4D1 maps and you see what I mean).
Currently got a basic map idea planned out in my head that would work well will typical deathmatch games (CS: S, HL2: DM, Unreal) but would also be able to work as an L4D2 scavenge map (Or survival) so there are many avenues I could take.
I'll get started on map plans tomorrow and hopefully have something up to show you all soon.
Key: [ Not Done | In Progress | Completed ]
-Gather more reference images
-Draw the layout
-Block-in the map
-Integrate gameplay mechanics
-Test pacing and flow of you level
Download Part 1 VPK Here
-Detail the map
-Refine gameplay mechanics
Download Final VPK Here
Progress Report: Jan 2nd 2011
Okay, skipping ahead slightly faster than I said I would, I almost immediately managed to sketch an idea for my map which I feel would work well, with various routes both in and out of the 'Cinelandia' complex.
Had to add other buildings around the borders, as well as some walls, else the map would sprawl on forever (I only have a month!)
I'll still be adding other, more detailed maps of the inside of the complex, including a cafÃ© idea for upstairs, which would make a use for the two front balconies the building has.
If I make this for L4D as a survival/scavenge map, it opens a lot more ways to get around, as typically maps for those games have ladders and debris strewn about offering ways both up and down from upper floors.