I wanted to share with you a tool I've recently made called the Wall Worm Model Tools. It expedites the process of sending models from 3ds to Source. If you've done it before, you know it can be a pain. This tool is a new best friend.
http://wallworm.com/projects/utilities/docs/
General Overview Video
Some key features:
* Automatically generates a QC text file for your model
* Can automatically generate convex collision hulls for your model (not yet implemented)
* Allows you to pick your own custom collision model if you don't want to use the auto-generated model
* Auto-generate LOD models of your model
* Gives you a visual representation inside Max of the limits (range) tied to each LOD model which is especially helpful if you are also building your level design inside of Max (with Convexity)
* Visually set the $illumposition position and $masscenter
* Assign a surface property to your model from inside the Max interface
* Set various model flags including $staticprop, $opaque and $mostlyopaque
* Will automatically create textures for your model and each LOD (not yet implemented)
* Automatically makes layers in the layer manager for the model, hull, LODs and helpers
* You can select LOD objects in layer manager and tweak their Multi-Res settings or edit the LODs to your liking after they are created
* Auto compile models
* Compile VTFs and VMTs
* Export animation sequences
Quick Video Demonstrating export static prop and textures.


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