http://www.ai.mit.edu/projects/infoarch/publications/mfoltz-thesis/node8.html
it worth a read at least while its bases on real work space design it can be adapted how in level design how to...
Type: Posts; User: Allan; Keyword(s):
http://www.ai.mit.edu/projects/infoarch/publications/mfoltz-thesis/node8.html
it worth a read at least while its bases on real work space design it can be adapted how in level design how to...
@DevinSherry, at the GDC did you walk past a booth by a company Pub Games from Australia?
Zeke88, im finishing of my uni degree and work in a indi game studio, what i have found there are 2 rules of thought to where to as a level design.
1st a art side, been able to create a wonderful...
Yer I plan to finish it but it might take another few weeks to do, i still have lighting, emitters, surrounding forests landscape and a bunch of other small static meshes to model and texture. I'm...
im sorry to say due to moving house, work and family issues i wasnt able to complete :(
so i have whacked what i had got completed into UDK and presented it here
...
looks like some top work going on
in the images above there is a gap between the terrain and river mesh, this has already been fixed :D
Day 2
(i know its been a few days, but im going off days that i do work on this project)
http://dl.dropbox.com/u/50631612/Day2_00_small.jpg
http://dl.dropbox.com/u/50631612/Day2_00_show.jpg
...
which UDK are you using?
but UDK does have a bad habit to randomly crash, that's why its good to have the auto save on all the time.
it might be something you've added to the level it does like...
day 1 is over with updated the my 1st post.
Day 2 - the to do list
create the doors and windows of the house and textures.
model the witches cauldron, candy canes, surrounding candy plants.
lets do it!!
after reading the rules it sparked a interest to get around to create a level for a project that i am working on,
i do need to create a level based off the "handzel and gretal"...
i just want to confirm, that we need to show the WoLD logo at some point as apart of the level in some way