Cool man.
Type: Posts; User: keithgarry; Keyword(s):
Cool man.
Describe the gameplay
Nice! You sound really passionate when you describe your history with designing. Those programming skills will come in handy one day, trust me!
lol This is a cute marketing gimmick.
I haven't had a chance to watch the video yet but I am curious as to why this project interests you(besides learning how to do something new)?
Be careful to avoid the lame duck scenario, in which the battle is protracted but the winner is obvious.
Good progress so far!
Excellent
Happy turkey day and such. Try not to eat tooo much.. ;)
The new screenshots are an improvement but the level still coming across as weak as compared to your concept image. The texture resolution seems fixed, and the jaggedness of the first batch of...
http://static.stuff.co.nz/1286448149/767/4209767.jpg
Super Mario (NES) Mechanics
Emphasizes gradual introduction of mechanics to teach new players. It also explains how the player can interact...
http://t3.gstatic.com/images?q=tbn:ANd9GcRssQL7OL0RuyPrlgGo_hu4_W5CvkfeBvr9xwTFoRz4SLKatBhvYGlxkYM
Sonic Gameplay Mechanics and Level Design
This series concisely describes things such as...
That sounds great, Alex!
It's very unsettling. I like it. I also like the concept more at the moment. In the game, the cliff outlines are too sharp. Also it seems you lost a lot of the style elements translating it into...
Hell yes! Good to see some activity.
As for long tutorials, I just finished a 50 video tutorial series on 2D engine programming. My synopsis is that, while longer tutorials are good to follow...
This looks great.
When someone complains that your level is linear, it doesn't always mean that the level itself is linear, but the amount of meaningful choices are perhaps limited. When designing levels, try to aim...
Both could be good choices. Either path is going to be difficult and require a lot of patience and reflection. Many of the games for Source still have strong communities but they are multiplayer...
What makes them smaller than today? I assumed code written back then was extremely sloppy and unrefined? Or, now that I think about it, their code probably had to be extremely elegant to run on...
I don't know if using Quake (1996) as a benchmark is good haha, but don't get me wrong I am practically reverent thanks to all your progress you have been showing. I'm having trouble conceiving how...
I came across this article today which explains the conundrum I was facing before. Granted it seems pretty superstitious of generic engine building, I can also see why. Paraphrasing, having an idea...