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Forum: WoLD Blog Posts

Discuss ideas, articles, and videos from World of Level Design.com

  1. [WoLD Blog] 3 UDK: Spawn Bots and Adding Bot Functionality by Pete Bottomley

    Following articles were written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. UDK: How to Spawn Bots in Kismet -...

    Started by AlexG, 03-26-2012 02:30
    • Replies: 5
    • Views: 1,966
    04-17-2013 15:24 Go to last post
  2. [WoLD Blog] CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire/Dust

    In this tutorial we'll take the standard bombsite zones we created in last tutorial and add visual and functional entities. We'll add environment...

    Started by AlexG, 03-29-2013 13:04
    • Replies: 0
    • Views: 623
    03-29-2013 13:04 Go to last post
  3. [WoLD Blog] CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map

    In this tutorial we will set up a standard bomb site zones for a defuse map. We will also define the bomb site zones with visual cues using overlays....

    Started by AlexG, 03-29-2013 13:03
    • Replies: 0
    • Views: 188
    03-29-2013 13:03 Go to last post
  4. [WoLD Blog] CS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones

    In this tutorial we will insert hostage player models and create hostage rescue zones. Also we will define the rescue zones with visual cues using...

    Started by AlexG, 03-26-2013 16:45
    • Replies: 0
    • Views: 86
    03-26-2013 16:45 Go to last post
  5. [WoLD Blog] CS:GO SDK Creating Buy Zones and Inserting Player Starts

    We are now going add gameplay entities into our CS:GO map. In this tutorial we will insert player starts for T and CT side. As well as add buy zones...

    Started by AlexG, 03-26-2013 16:44
    • Replies: 0
    • Views: 36
    03-26-2013 16:44 Go to last post
  6. [WoLD Blog] CS:GO SDK Beginner Basics Tutorial Series (Full 8 Tutorials)

    In the beginner series, I will cover all the basics that you need to get started with CS:GO. So if you have never mapped for Source based game...

    Started by AlexG, 02-05-2013 17:53
    • Replies: 5
    • Views: 300
    02-20-2013 12:48 Go to last post
  7. [WoLD Blog] GDC Level Design in a Day - Q/A Session

    image: Official GDC Flickr (Creative Commons 2.0) Following article was written and contributed by Sylvain Douce 'Channie'. Please visit Channie's...

    Started by AlexG, 01-18-2013 06:56
    • Replies: 0
    • Views: 169
    01-18-2013 06:56 Go to last post
  8. Happy New Year: Making This Year Your Best Level Design/Game Environment Year

    Hey guys, Wanted to wish everyone on WoLD a Happy New Year. I hope you had great holidays. With new year upon us, lets kick some ass! ...

    Started by AlexG, 01-01-2013 15:59
    • Replies: 3
    • Views: 257
    01-03-2013 05:05 Go to last post
  9. [WoLD Blog] Recommended 3D Game Engines

    If you ever wanted to take your skill further into game development and game design, you will need to begin exploring the world of game engines. Game...

    Started by AlexG, 12-12-2012 18:07
    • Replies: 1
    • Views: 409
    12-17-2012 20:19 Go to last post
  10. [WoLD Blog] What Level Editor and Game Engine Should You Use - (How to Choose)

    There has never been a better time to start designing game environments and level designs. More game engines and level editors are becoming readily...

    Started by AlexG, 12-14-2012 16:00
    • Replies: 3
    • Views: 362
    12-15-2012 11:57 Go to last post
  11. [WoLD Blog] Recommended Level Design Editors for Download

    There are a lot of level design editors (map editors) available. From original Half Life and Team Fortress to more current games such as Counter...

    Started by AlexG, 12-10-2012 16:16
    • Replies: 12
    • Views: 733
    12-13-2012 08:26 Go to last post
  12. [WoLD Blog] Game World of Counter-Strike: Global Offensive

    In 2001 I was addicted to Counter-Strike. It dominated my life for a year and a half. I am ashamed to admit how many hours I've spent playing this...

    Started by AlexG, 10-09-2012 13:00
    • Replies: 3
    • Views: 515
    10-11-2012 08:35 Go to last post
  13. [WoLD Blog] The World of Max Payne 3

    The world of Max Payne 3 includes variety of locations and inspirational environments to look at. From luxurious apartments and clubs to the slums of...

    Started by AlexG, 09-28-2012 14:11
    • Replies: 0
    • Views: 352
    09-28-2012 14:11 Go to last post
  14. [WoLD Blog] How to Reverse Engineer Level Design and Game Environment Art

    There was an exercise I used to do when I was learning how to draw and paint, "copying from masters". I would choose an artist that I admired or...

    Started by AlexG, 09-24-2012 12:34
    • Replies: 3
    • Views: 790
    09-25-2012 05:08 Go to last post
  15. [WoLD Blog] UDK: Moving Doors by Pete Bottomley

    Following article was written and contributed by Pete Bottomley. Pete is a co-founder of White Paper Games. Moving doors using Matinee will...

    Started by AlexG, 03-14-2012 21:04
    • Replies: 2
    • Views: 645
    08-14-2012 01:33 Go to last post

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