mattsilk
12-31-2009, 14:59
Greetings,
This is my first map, and I suppose my introduction to the community. I don't have much of a story behind this map, it was just an idea that since we can put the survivors anywhere we want to, why not put them into impossible situations? Thus, we have a zombie warehouse... in space.
I've only just finished whiteboxing and doing an initial texture pass, I've also just started lighting.
The Catwalk
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Catwalk.jpg
The Control Room
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/ControlRoom.jpg
Some Windows
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Windows.jpg
The Loading Dock
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/LoadingDock.jpg
Some Cool looking reactors (in my opinion)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/reactors.jpg
Spotlights
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/spotlights.jpg
The viewport (the skybox is just a place holder)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Vista.jpg
Seeing as this is my first map, I have no end of questions that I'd like to help, and many things I'll need help with.
Q1: My stair models are prop_static, but they don't collide with the player, I've looked at the models and it says that they can be prop_statics. How can I fix this?
Q2: I know there's something about having "face shaders" for cylinders, I don't really know how to use them yet, so that help would be appreicated (for the reactors, so they look more rounded)
Q3:I tried to put some pallets into my map as prop_static but they wouldn't even render when I played the game :\
Q4: When I turn on High Dynamic Range, everything becomes reflective and there are a bunch of weird RGB lights everywhere. I don't really know what's up with that, so any help with this would be super appreciated. Do I even need to use HDR?
Q5 How do you make the angle of a light_spot more acute? because right now it's very square looking and kinda ugly :(
Comments and Criticism appreciated,
Thanks in advance.
This is my first map, and I suppose my introduction to the community. I don't have much of a story behind this map, it was just an idea that since we can put the survivors anywhere we want to, why not put them into impossible situations? Thus, we have a zombie warehouse... in space.
I've only just finished whiteboxing and doing an initial texture pass, I've also just started lighting.
The Catwalk
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Catwalk.jpg
The Control Room
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/ControlRoom.jpg
Some Windows
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Windows.jpg
The Loading Dock
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/LoadingDock.jpg
Some Cool looking reactors (in my opinion)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/reactors.jpg
Spotlights
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/spotlights.jpg
The viewport (the skybox is just a place holder)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Vista.jpg
Seeing as this is my first map, I have no end of questions that I'd like to help, and many things I'll need help with.
Q1: My stair models are prop_static, but they don't collide with the player, I've looked at the models and it says that they can be prop_statics. How can I fix this?
Q2: I know there's something about having "face shaders" for cylinders, I don't really know how to use them yet, so that help would be appreicated (for the reactors, so they look more rounded)
Q3:I tried to put some pallets into my map as prop_static but they wouldn't even render when I played the game :\
Q4: When I turn on High Dynamic Range, everything becomes reflective and there are a bunch of weird RGB lights everywhere. I don't really know what's up with that, so any help with this would be super appreciated. Do I even need to use HDR?
Q5 How do you make the angle of a light_spot more acute? because right now it's very square looking and kinda ugly :(
Comments and Criticism appreciated,
Thanks in advance.