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mattsilk
12-31-2009, 14:59
Greetings,

This is my first map, and I suppose my introduction to the community. I don't have much of a story behind this map, it was just an idea that since we can put the survivors anywhere we want to, why not put them into impossible situations? Thus, we have a zombie warehouse... in space.

I've only just finished whiteboxing and doing an initial texture pass, I've also just started lighting.

The Catwalk
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Catwalk.jpg

The Control Room
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/ControlRoom.jpg

Some Windows
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Windows.jpg

The Loading Dock
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/LoadingDock.jpg

Some Cool looking reactors (in my opinion)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/reactors.jpg

Spotlights
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/spotlights.jpg

The viewport (the skybox is just a place holder)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Vista.jpg

Seeing as this is my first map, I have no end of questions that I'd like to help, and many things I'll need help with.

Q1: My stair models are prop_static, but they don't collide with the player, I've looked at the models and it says that they can be prop_statics. How can I fix this?

Q2: I know there's something about having "face shaders" for cylinders, I don't really know how to use them yet, so that help would be appreicated (for the reactors, so they look more rounded)

Q3:I tried to put some pallets into my map as prop_static but they wouldn't even render when I played the game :\

Q4: When I turn on High Dynamic Range, everything becomes reflective and there are a bunch of weird RGB lights everywhere. I don't really know what's up with that, so any help with this would be super appreciated. Do I even need to use HDR?

Q5 How do you make the angle of a light_spot more acute? because right now it's very square looking and kinda ugly :(

Comments and Criticism appreciated,
Thanks in advance.

mattsilk
12-31-2009, 18:50
Oh yes, and it seems that I cannot see my pictures, can anyone help me with that? I uploaded them to flickr, is that site not supported here?

once again thanks in advance. :)

ChandlerN
12-31-2009, 19:07
Oh yes, and it seems that I cannot see my pictures, can anyone help me with that? I uploaded them to flickr, is that site not supported here?

once again thanks in advance. :)


I went to Photobucket.com and place my picture on there, and use the IMG coding.

mattsilk
12-31-2009, 22:10
A small update

Some grating
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Grating.jpg

The cat walk in-game (i replaced that hideous texture from earlier)
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Catwalkin-game.jpg

A graffiti'd wall
http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/Graffiti.jpg

I've learned that when it comes to graffiti less is more

12-31-2009, 23:31
First map? It's looking really good! Keep it up! Q1 Stairs, make a clip brush at the angle of the stairs. Q2 Cylinders, I don't know about face shaders but I use Alt-Right click alot, or you can highlight them all in the texture app (hold ctrl and click them) and click the treat as one then do fit Q3 Palletts, some models are coded wrong, try prop_physics and the in the flags disable all the stuff that applies to movement Q4, cubemap? Q5, I'm weak on lighting. Hopefully someone will answer that. Take care.. Ron

Nexusdog
01-01-2010, 05:59
Hey Matt, welcome aboard


Q1: My stair models are prop_static, but they don't collide with the player, I've looked at the models and it says that they can be prop_statics. How can I fix this?

Use invisible metal texture jobbie, that's what I did, otherwise copy across the staircase from Dead Line is the short answer.

Q2: I know there's something about having "face shaders" for cylinders, I don't really know how to use them yet, so that help would be appreicated (for the reactors, so they look more rounded)

See if this helps:

http://developer.valvesoftware.com/wiki/Advanced_Lighting

http://developer.valvesoftware.com/wiki/Hammer_Smoothing_Groups_Dialog


Q3:I tried to put some pallets into my map as prop_static but they wouldn't even render when I played the game :\

Try prop_dynamic or prop_physics?


Q4: When I turn on High Dynamic Range, everything becomes reflective and there are a bunch of weird RGB lights everywhere. I don't really know what's up with that, so any help with this would be super appreciated. Do I even need to use HDR?

Cube mappped yet? Then ingame testing, use console command buildcupmaps?

Additionally, if you have used model textures, that will cause the 'glowy' weirdness so you'll have to replace them.


Q5 How do you make the angle of a light_spot more acute? because right now it's very square looking and kinda ugly :(

Not sure what you mean by this, perhaps you could explain a little more

Overall, looks well thought out and you're storming ahead nicely.

Keep at it and best of luck!

mattsilk
01-01-2010, 10:50
Thank you all so much, all of your advice has been great help

this is the problem I'm having after I've built cubemaps. http://i325.photobucket.com/albums/k399/fatkidintights/Level%20Design/LightingError.jpg

On the bright side my stairs now work and I've found a fog color I like. :D