Warden
04-12-2011, 02:11
Hey guys. I've been pretty busy over the last few weeks but I've tried to stay up on the forum activities the best I could. I've also been pumping out some level designs for a class I'm in and my most recent one allowed me to step out of my comfort zone and into some UT3 development.
Here is the initial top down drawing I did on a grid that roughly equates to 256:
http://i170.photobucket.com/albums/u253/RockSt1zzar/assignment3_topdown.jpg
The red sections are the 1st floor while the black lines are the 2nd floor.
Here is the rocket warehouse:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk1.jpg
This is the tiled room coming from the bottom team's spawn:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk2.jpg
Rifle hallway:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk3.jpg
Mini-gun hallway looking towards bottom team's sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk4.jpg
Mini-gun hallway looking towards top team's sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk5.jpg
Sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk6.jpg
Bottom hallway:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk7.jpg
Green room:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk8.jpg
Bio-rifle hallway leading into green room:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk9.jpg
Vehicle Bay:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk10.jpg
Editor shot:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk11.jpg
I've been playing with the lighting and may bring the ambient down a notch to make the shadows a bit deeper. Right now I'm having a problem where my shadows seem to be rendering in pitch black though (which is why I took the brightness way up, it did not help), so I'll have to keep playing with that and figure out what's wrong with it.
Hopefully with the semester ending I'll be able to get back into the swing of things here on the forums as well as get this UDK prototype I have been working on running, which I hope to be able to talk about a bit more on here in the near future.
Here is the initial top down drawing I did on a grid that roughly equates to 256:
http://i170.photobucket.com/albums/u253/RockSt1zzar/assignment3_topdown.jpg
The red sections are the 1st floor while the black lines are the 2nd floor.
Here is the rocket warehouse:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk1.jpg
This is the tiled room coming from the bottom team's spawn:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk2.jpg
Rifle hallway:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk3.jpg
Mini-gun hallway looking towards bottom team's sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk4.jpg
Mini-gun hallway looking towards top team's sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk5.jpg
Sniper tower:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk6.jpg
Bottom hallway:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk7.jpg
Green room:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk8.jpg
Bio-rifle hallway leading into green room:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk9.jpg
Vehicle Bay:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk10.jpg
Editor shot:
http://i170.photobucket.com/albums/u253/RockSt1zzar/udk11.jpg
I've been playing with the lighting and may bring the ambient down a notch to make the shadows a bit deeper. Right now I'm having a problem where my shadows seem to be rendering in pitch black though (which is why I took the brightness way up, it did not help), so I'll have to keep playing with that and figure out what's wrong with it.
Hopefully with the semester ending I'll be able to get back into the swing of things here on the forums as well as get this UDK prototype I have been working on running, which I hope to be able to talk about a bit more on here in the near future.