PDA

View Full Version : Level Design/Game Environment Discussion, Tutorials, Resources



Pages : [1] 2

  1. Resource Links
  2. Max Payne 3
  3. Blender 3D?
  4. Forum and SubForum Suggestions?
  5. ARMA 2
  6. Neotokyo Released 3rd july!
  7. Post Tutorial Ideas, Requests, Topic Discussions and Ideas
  8. Kaboom [Building Demolition Game]
  9. Dragon Age Toolset...
  10. Whats your system spec's?
  11. Powerstation:Booby Trapped
  12. Editors and goals
  13. GDC Europe 2009 at Cologne, Germany (Pics)
  14. StarCraft 2 to Support Priced Maps, Mods
  15. Discussion - Maps(L4D) : Bigger = better?
  16. Crash Course - Critique
  17. Discovered something about myself
  18. Call of Juarez: BiB Map Making Contest
  19. L4D Cold Case release party - for real?
  20. Shaky Hollow - L4D campaign *MUST SEE!!!*
  21. WoLD Steam Community
  22. Deleting Nav Mesh
  23. Can anyone tell me how to make a soundscape using hammer
  24. Not an experienced map maker..
  25. Fame, kudos, hot cars & fast chicks - WoLD listing
  26. New Left 4 Dead 2 Trailer
  27. New site: level-design.org
  28. L4D2 Demo?
  29. Recording Mapping
  30. Call of Juarez start-up issue
  31. Gamasutra article - Valve's Writers And The Creative Process
  32. Speedtree?
  33. Shattered Horizon
  34. Unreal Development Kit
  35. Au Sable
  36. $20 off L4D2
  37. CoD: MOdern Warfare 2
  38. Call of Juarez Bound in Blood $20.99
  39. Off-limits mod - level design iterations
  40. Steam Group Warning - Scam links
  41. L4D2 News
  42. Brainstorming - 'I have an idea...' (L4D1/2)
  43. BBC One, The One Show, Dec 14th...
  44. An Informal Manual to Hammer SDK
  45. Advice on Domain renewals
  46. Left 4 dead 2 authoring tools not realesed outrage
  47. Was just woundering?
  48. Left 4 Dead 2 Authoring Tools - Now Available
  49. Merry Christmas
  50. L4D2 Authoring Tools Content
  51. CS:S - is it possible to convert maps to L4D/L4D2
  52. L4D2/L4D2AT Update
  53. Community Map Campaign Projekt
  54. Left 4 Dead Movie
  55. L4Dmods.com - Winter campaign news...
  56. Flickr Level Design Group
  57. New to Hammer
  58. Check out this vid, I thought it was really jolly good!
  59. Another vid worth viewing
  60. Cya!
  61. Steam Offline for Maintainence 4th February
  62. Interview Valve Environmental artist Randy Lundeen
  63. 11 Day Contest Winner Maps For Download?
  64. Propper Tutorial - The Basics
  65. Gamer servers
  66. Tutorial: L4D2 Dynamic Props Panic Events : Gate
  67. PlanetPhillip mapping competition: 'HunterVille'
  68. Left 4 Dead 2 DLC - The Passing - Vids
  69. L4DMAPS.COM New contest announced
  70. L4D maps in L4D2, follow link...
  71. Level Design at GDC
  72. Map - FREEZER BURN - L4Dmaps.com contest winner
  73. Custom Maps?
  74. Battlefield: Bad Company 2
  75. Posting images for WIPS
  76. Left 4 Dead 2 DLC - The Passing - SHOCK NEWS HORROR!
  77. Left 4 Dead blog - 12 Terms from the Left 4 Dictionary
  78. Shaun of the Dead font, anyone?
  79. Coming soon...
  80. New Photoshop tools preview
  81. MW2 models in L4D
  82. Survey for my dissertation
  83. The two books by AlexG.
  84. 3D Modeling Competition!
  85. This is going to sound like a stupid question...
  86. Once again, another "noobish" question...
  87. F.E.A.R. 3 update news
  88. Left 4 Dead DLC - The Passing, released next week
  89. My Name GallonofMilk
  90. Web design tool - Megazine 3
  91. World of Level Design vid advertisment
  92. Andy Serkis plans UK motion-capture studio
  93. Alien prequel - Ridley Scott confirms
  94. exporting .map file to maya or max
  95. Hi everybody!"
  96. Starcraft 2's Galaxy Editor
  97. My Level Design Portfolio
  98. This History of Valve
  99. Local history project
  100. Source SDK Update Released11 May 2010
  101. Level Design maya to hammer
  102. I Hate Mountains video - Inspired Level design?
  103. L4D2 - Dam It now a 3 map campaign
  104. Where would I buy Streamlined level design (not ebook)
  105. Easy way to install L4D2?
  106. What is UVing?
  107. Any Good Custom Campaigns????
  108. Portal 2 Vids
  109. Interviews
  110. L4D2 - Updating VPK system
  111. Incredible Environments created using Hammer
  112. Detail a VALVE TF2 MAP!! Contest
  113. Alien Swarm
  114. Level Designer Interview advice
  115. Portfolio Building Advice.
  116. Examining Game Pace: How Single-Player Levels Tick
  117. Hi, where to start?
  118. Valve to promote community maps
  119. Hello ! New guy
  120. What to do after highschool?
  121. Why UDK !!!
  122. TF2 robot...
  123. Hey guys
  124. Portfolio Help
  125. MOD - Nightmare House 2
  126. Keith's Half-baked #1
  127. Hello
  128. hi all
  129. Unity 3
  130. So "The Sacrifice" is out... new design possibilities?
  131. Game Props Ideas
  132. TF2 community contributors get five figure payouts
  133. Top 5 Most Annoying things about Hammer
  134. This History of Final Fantasy
  135. Interviews from the Past!
  136. Business Cards
  137. NS2 and Hexen Mod
  138. FlashHacker and 101Design Ideas
  139. Hammer Compiler Error-checker
  140. Gathering Reference Images
  141. Start designing immediately...
  142. Slick concept art
  143. Happy turkey day!
  144. de_dust sandcastle
  145. Pro TF2 and Free Quake3 Online
  146. PowerMenu for Windows OS
  147. Chat Live with WoLD
  148. Propper
  149. 3ds Max Tool: Speed up Source Modeling
  150. Unemployed idiot's lil' vent
  151. Cryengine 3 hype.
  152. tuts on how to plan an idea out before making it.
  153. December 2010 UDK Beta Released
  154. Nexusdog
  155. 3D Motive
  156. Want to be Interviewed?
  157. World builder
  158. Projects for the following year
  159. An interesting game design tool
  160. We need trees. Lots of trees.
  161. Challenge question
  162. Best program for modeling?
  163. How fast do the L4D survivors run?
  164. L4D2 Community Maps as DLC for Xbox?
  165. Weblink - Modsonline.com
  166. Modeling vs Geometry - The Future of Level Design?
  167. Hammer scale & dimension problems
  168. Challenges
  169. func_movelinear is awesome by xPrEpWnEdx
  170. Quick Question
  171. January 2010 UDK Beta Released
  172. I mentioned on L4D boards...
  173. Hello all
  174. Request - L4D APC
  175. Splash Damage's Environmental Art Test
  176. Indie Development: Do's and Dont's - By Edmund McMillen
  177. I can't make up my mind what to do next.
  178. Looking for trigger happy people.
  179. My lousy mapping...
  180. February 2010 UDK Beta Released
  181. X-Ray Engine Mod Tools Released
  182. Organizing shapes in space
  183. NEW L4D2 DLC Announced
  184. Art Classes
  185. Games with level editors
  186. Level Design Portfolio?
  187. Valve working on making Source SDK less “painful” to use
  188. What would you like to see in a l4d2 Survival map?
  189. Gdc 2011 - News, Announcements and Discussion
  190. Metro 2033 LD & Env
  191. Designing Levels
  192. Interesting Article: "Creating Next-Gen Environment Textures"
  193. Latest UDK Release Download
  194. "Hawken" Preview
  195. Dead Space 2 reference
  196. Want a really tough Left4Dead campaign idea? Six Flag New Orleans
  197. A qestion on level design, texturing and 3d props
  198. Huge map
  199. Experiencing Environments
  200. Struggling with planning
  201. Jumping into LD again
  202. CryEngine 3 editor for Crysis 2 and CryEgine SDK coming soon
  203. Be brutal.
  204. Radiant Editor
  205. Best Way to Model an enviroment inside a 3D package? - Blender
  206. Runtime World
  207. Maya level modelling questions
  208. Noob questions? Yes, I used search first.....
  209. [TF2] Map Design Suggestions
  210. Crysis 2 SDK out now
  211. Modeling a Game Level Using Maya
  212. Best of Pirates
  213. Design Challenges
  214. Challenges/Contests
  215. My 10-year-old Brother Environment Challenge
  216. where to start & which engine?
  217. Need Help with Level design Document
  218. what is better?....anybody?...
  219. Level Desgin ideas for Rambo
  220. Sacred geometry and golden section
  221. Question about pre-existing static meshes
  222. Slightly confused on how to gel it all together
  223. BSP or not to BSP?
  224. Noah Johnson Level Design Portfolio
  225. CoD: Modern Warfare 3 - Level Design/Game Environment Discussion
  226. the elder scrolls: Skyrim
  227. Landscape Architecture and Level Design
  228. UDK Tutorial: Using Flow Maps
  229. Questinnaires for college
  230. College degree decision help needed
  231. I'm starting to have a indecisive derailment....
  232. Just a quick reminder.
  233. 3D Buzz UDK Level Design Class
  234. How do Game Levels 'Communicate'?
  235. Level Design: What Program to Start With?
  236. Report/Guide - Multiplayer Level Design Patterns (?)
  237. Level Designers: Help with a questionnaire!
  238. How to fail at game design
  239. Need help with a decision
  240. [UDK] Different Cameras types
  241. How to make levels not feel empty but with keeping open spaces?
  242. wayfinding Design
  243. Portfolio review
  244. Floorplan and whiteboxing a level
  245. Decisions about engines & gametypes
  246. Radiant Engine: Good or Bad?
  247. Fog-Please help
  248. The Legacy of Fail: Gears of War 3 Level Design with Epic’s Jim Brown
  249. Source Film Maker
  250. As a Level Designer, what kind of programming should I use ?