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  1. [Blog Post] L4D: Standard Elements - Weapons, Player Start
  2. [Blog Post] L4D: Creating a Rescue Closet
  3. [Blog Post] L4D: Navigational Meshes and Spawn Infected
  4. [Blog Post] L4D: Navigational Meshes Advanced
  5. [Blog Post] L4D: Environment Creation Part 5 - Textures
  6. [Blog Post] L4D: Creating a Level/Map Change Part 1 & 2
  7. [Blog Post] Horror/Survival Level Design: Part 1 - Part 5
  8. [Blog Post] L4D: Creating Breakable Walls in Left 4 Dead
  9. [Blog Post] L4D: Create a Panic Event
  10. [Blog Post] Damnation's Concept Art to Level Design
  11. [Blog Post] L4D: How to Create Survival Gametype Part 1 & 2
  12. [Blog Post] Left 4 Dead: Overlays vs Decals
  13. Left 4 Dead: How to Create an Elevator
  14. [Blog Post] L4D: How to Create a Highlight Glow on Props
  15. Happy Labor Day and Few Updates
  16. [Blog Post] L4D: Create a Custom Movie Poster & VPK Part 1/3
  17. Blog Post] L4D: Create a Custom Movie Poster & VPK Part 2/3
  18. L4D: Create a Custom Movie Poster & VPK Part 3/3
  19. Call of Juarez: Bound in Blood Modding Tools
  20. IGDA Montreal Halo 3 Environment Presentation
  21. How to Get a Job with Epic Games
  22. The Release of CryEngine 3
  23. Call of Juarez 2 Part 1: Tools, Support and Beginning
  24. Call of Juarez 2 Part 2: Interface and Navigation
  25. Call of Juarez 2 Part 3: Creating Initial Environment
  26. Call of Juarez 2 Part 3: Terrain Workflow BONUS
  27. Level Designer Mateusz "Seir" Piaskiewicz Interview
  28. Call of Juarez 2 Part 4: Object Props
  29. Call of Juarez 2 Part 5: Custom Object Maya to ChromEd
  30. Call of Juarez 2 Part 6: Roads and Rivers
  31. Call of Juarez 2 Part 7: Brush Tool and Forester
  32. Call of Juarez 2 Part 8.1-8.4: Adv AI, Actions, Behaviors
  33. Call of Juarez 2 Part 9.1-9.4: Objectives, Quests, ItemTypes
  34. Call of Juarez 2 Part 10: Publishing Your Map
  35. L4D2 Level Design Tips Part 1
  36. L4D2 Level Design Tips Part 2
  37. 11-Day Level Design Contest - 'Winter' Progress
  38. L4D2 How to Attach Breakable Glass to a Door
  39. L4D2 How to Create Survival Gamemode
  40. L4D2: How to Create Scavenge Gamemode Part 1 and 2
  41. Monthly Level Design/Environment Art Focus
  42. GDC 2010 Level Design Notes Part 1 - Sylvain Douce 'Channie'
  43. GDC 2010 Level Design Notes Part 2 - Sylvain Douce 'Channie'
  44. GDC 2010 Level Design Notes Part 3 - Sylvain Douce 'Channie'
  45. GDC 2010 Level Design Notes Part 4 - Sylvain Douce 'Channie'
  46. GDC 2010 Level Design Notes Part 5 - Sylvain Douce 'Channie'
  47. L4D1-2 Campaign Design; Why Less is More by Nexusdog
  48. UDK Basics Getting Started in 11 Steps Series: Part 1-3
  49. UDK Basics Getting Started in 11 Steps Series: Part 1-3
  50. 11 Day Level Design Process Overview
  51. How to Create a Playable Level in 11 Days
  52. World of Level Design Newsletter Updates #1
  53. World of Level Design Survey: Challenges
  54. Game World Creation with Inception
  55. L4D2/1: Visual Reference Guide to Campaign Design
  56. 11-Day Level Design Challenge 2 - Work in Progress
  57. Silhouette Design Game Environments
  58. 6 Steps to Basics of Silhouette Environment Design
  59. UDK: How to Take High Resolution Screenshots
  60. Maya Beginner Basics 1/10: Interface Overview
  61. Maya Beginner Basics 2/10: Setting Preferences
  62. Maya Beginner Basics 3/10: How to Create a Custom Shelf
  63. Maya Beginner Basics 4/10: Viewport Navigation
  64. Maya Beginner Basics 5/10: Geometry Basics
  65. Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise
  66. Maya Beginner Basics 7/10: Custom Polygon Display
  67. Maya Beginner Basics 8/10: Outliner, Hypergraph, Hypershade
  68. Maya Beginner Basics 9/10: Snap Tool and Pivots
  69. Maya Beginner Basics 10/10: How to Set Up New Project
  70. UE3 vs UDK vs UT3
  71. L4D1/2: 13 Level Design Tips from The Sacrifice
  72. How to Get and Install Source SDK and L4D1/2 Tools
  73. 6 Common File Types in SourceSDK/Authoring Tools
  74. Hammer Source Interface Crash Course in 15 Min
  75. Hammer Source Map Construction Breakdown
  76. Billy Hallden Interview: Level & Environment Design
  77. Hammer Source Player Scale and World Dimensions
  78. How to Apply Real World Scale from Photos in Source
  79. UDK/Maya: How to Set Up Grid in Maya to Match UDK
  80. Create Roads in Hammer Source 1/8
  81. Create Roads in Hammer Source 2/8
  82. Create Roads in Hammer Source 3/8
  83. Create Roads in Hammer Source 4/8
  84. Roads in Hammer Source Part 5/8: Curved Sloped Roads
  85. Roads in Hammer Source Part 6/8: Sidewalks w/Brushes/Props
  86. Roads in Hammer Source Part 7/8: Using Terrain Displacement
  87. Roads in Hammer Source Part 8/8: Block Curved Sloped Roads
  88. UDK: BSP Block In - Simple Room/Env Creation 1/3
  89. UDK: BSP Workflow - Simple Room/Env Creation 2/3
  90. UDK: Quick Light and In Game Testing - Simple Room/Env Creation 3/3
  91. UDK: Using Static Meshes and Workflow Beginner Tutorials 2-Parts
  92. UDK: Applying Materials/Textures & Workflow
  93. UDK: How to Add a Skybox Tutorial
  94. UDK: How to Add Lights - DominantDirectionalLight and PointLights Tutorial
  95. Level Design Workflow: Making of HL2DM DM_Zest by Thiago Klafke
  96. How to Use Cover Object Placement for Level Design
  97. How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
  98. UDK: New Map Templates Deconstruction
  99. UDK: How to Add a Custom Map Template
  100. Single Player Level Design Workflow (by Magnar Jenssen)
  101. CryEngine 3 SDK Tutorial 01: Download, Installation, Launch
  102. CryEngine 3 SDK Tutorial 02: Navigation, Interface, Viewports
  103. CryEngine 3 SDK Tutorial 03: Creating and Generating Terrain
  104. CryEngine 3 SDK Tutorial 04: Paint, Edit, Modify Terrain Manually
  105. CryEngine 3 SDK Tutorial 05: Import and Create Custom Terrain Heightmap
  106. [WoLD Blog] Why I Failed for Years at Level Design and Game Environments
  107. [WoLD Blog] How to Plan Level Designs and Game Environments
  108. [WoLD Blog] How to Have the Best Level Design and Game Environment Year
  109. [WoLD Blog] Functional Lighting by Magnar Jenssen
  110. [WoLD Blog] UDK: Add Player Starts, PathNodes, Weapons, Items, Vehicles and JumpPads
  111. [WoLD Blog] UDK: How to Set Up DM and TDM Gametype
  112. [WoLD Blog] UDK: How to Set Up vCTF Gametype
  113. [WoLD Blog] UDK: Intro to Kismet by Pete Bottomley
  114. [WoLD Blog] UDK: Moving Doors by Pete Bottomley
  115. [WoLD Blog] UDK: How to Pick Up and Place Items by Pete Bottomley
  116. [WoLD Blog] UDK: How to Trigger Material Instances by Pete Bottomley
  117. [WoLD Blog] 3 UDK: Spawn Bots and Adding Bot Functionality by Pete Bottomley
  118. [WoLD Blog] The World of Dear Esther
  119. [WoLD Blog] UDK: Bools - Puzzle Design and Interaction by Pete Bottomley
  120. [WoLD Blog] UDK: Cinematics Introduction - 2 Part Series by Pete Bottomley
  121. [WoLD Blog] UDK: Using Console Commands as Gameplay Elements by Pete Bottomley
  122. [WoLD Blog] UDK: Lightmap Basics and 18 Principles for Creating/Using Lightmaps
  123. [WoLD Blog] UDK: Lightmap UV Layout Techniques and How to Create a Second UV Channel
  124. [WoLD Blog] UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams
  125. [WoLD Blog] UDK: How to Prototype Quick Time Events in Kismet by Pete Bottomley
  126. [WoLD Blog] UDK: Lightmap Resolution for Static Meshes and BSP
  127. [WoLD Blog] UDK: Lightmap Common Problems and Solutions
  128. [WoLD Blog] How to Reverse Engineer Level Design and Game Environment Art
  129. [WoLD Blog] The World of Max Payne 3
  130. [WoLD Blog] Game World of Counter-Strike: Global Offensive
  131. [WoLD Blog] Recommended Level Design Editors for Download
  132. [WoLD Blog] Recommended 3D Game Engines
  133. [WoLD Blog] What Level Editor and Game Engine Should You Use - (How to Choose)
  134. Happy New Year: Making This Year Your Best Level Design/Game Environment Year
  135. [WoLD Blog] GDC Level Design in a Day - Q/A Session
  136. [WoLD Blog] CS:GO SDK Beginner Basics Tutorial Series (Full 8 Tutorials)
  137. [WoLD Blog] CS:GO SDK Creating Buy Zones and Inserting Player Starts
  138. [WoLD Blog] CS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones
  139. [WoLD Blog] CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map
  140. [WoLD Blog] CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire/Dust
  141. [WoLD Blog] Software for Game Environment Artist