View Full Version : WoLD Blog Posts
- [Blog Post] L4D: Standard Elements - Weapons, Player Start
- [Blog Post] L4D: Creating a Rescue Closet
- [Blog Post] L4D: Navigational Meshes and Spawn Infected
- [Blog Post] L4D: Navigational Meshes Advanced
- [Blog Post] L4D: Environment Creation Part 5 - Textures
- [Blog Post] L4D: Creating a Level/Map Change Part 1 & 2
- [Blog Post] Horror/Survival Level Design: Part 1 - Part 5
- [Blog Post] L4D: Creating Breakable Walls in Left 4 Dead
- [Blog Post] L4D: Create a Panic Event
- [Blog Post] Damnation's Concept Art to Level Design
- [Blog Post] L4D: How to Create Survival Gametype Part 1 & 2
- [Blog Post] Left 4 Dead: Overlays vs Decals
- Left 4 Dead: How to Create an Elevator
- [Blog Post] L4D: How to Create a Highlight Glow on Props
- Happy Labor Day and Few Updates
- [Blog Post] L4D: Create a Custom Movie Poster & VPK Part 1/3
- Blog Post] L4D: Create a Custom Movie Poster & VPK Part 2/3
- L4D: Create a Custom Movie Poster & VPK Part 3/3
- Call of Juarez: Bound in Blood Modding Tools
- IGDA Montreal Halo 3 Environment Presentation
- How to Get a Job with Epic Games
- The Release of CryEngine 3
- Call of Juarez 2 Part 1: Tools, Support and Beginning
- Call of Juarez 2 Part 2: Interface and Navigation
- Call of Juarez 2 Part 3: Creating Initial Environment
- Call of Juarez 2 Part 3: Terrain Workflow BONUS
- Level Designer Mateusz "Seir" Piaskiewicz Interview
- Call of Juarez 2 Part 4: Object Props
- Call of Juarez 2 Part 5: Custom Object Maya to ChromEd
- Call of Juarez 2 Part 6: Roads and Rivers
- Call of Juarez 2 Part 7: Brush Tool and Forester
- Call of Juarez 2 Part 8.1-8.4: Adv AI, Actions, Behaviors
- Call of Juarez 2 Part 9.1-9.4: Objectives, Quests, ItemTypes
- Call of Juarez 2 Part 10: Publishing Your Map
- L4D2 Level Design Tips Part 1
- L4D2 Level Design Tips Part 2
- 11-Day Level Design Contest - 'Winter' Progress
- L4D2 How to Attach Breakable Glass to a Door
- L4D2 How to Create Survival Gamemode
- L4D2: How to Create Scavenge Gamemode Part 1 and 2
- Monthly Level Design/Environment Art Focus
- GDC 2010 Level Design Notes Part 1 - Sylvain Douce 'Channie'
- GDC 2010 Level Design Notes Part 2 - Sylvain Douce 'Channie'
- GDC 2010 Level Design Notes Part 3 - Sylvain Douce 'Channie'
- GDC 2010 Level Design Notes Part 4 - Sylvain Douce 'Channie'
- GDC 2010 Level Design Notes Part 5 - Sylvain Douce 'Channie'
- L4D1-2 Campaign Design; Why Less is More by Nexusdog
- UDK Basics Getting Started in 11 Steps Series: Part 1-3
- UDK Basics Getting Started in 11 Steps Series: Part 1-3
- 11 Day Level Design Process Overview
- How to Create a Playable Level in 11 Days
- World of Level Design Newsletter Updates #1
- World of Level Design Survey: Challenges
- Game World Creation with Inception
- L4D2/1: Visual Reference Guide to Campaign Design
- 11-Day Level Design Challenge 2 - Work in Progress
- Silhouette Design Game Environments
- 6 Steps to Basics of Silhouette Environment Design
- UDK: How to Take High Resolution Screenshots
- Maya Beginner Basics 1/10: Interface Overview
- Maya Beginner Basics 2/10: Setting Preferences
- Maya Beginner Basics 3/10: How to Create a Custom Shelf
- Maya Beginner Basics 4/10: Viewport Navigation
- Maya Beginner Basics 5/10: Geometry Basics
- Maya Beginner Basics 6/10: Geometry Modeling Basics Exercise
- Maya Beginner Basics 7/10: Custom Polygon Display
- Maya Beginner Basics 8/10: Outliner, Hypergraph, Hypershade
- Maya Beginner Basics 9/10: Snap Tool and Pivots
- Maya Beginner Basics 10/10: How to Set Up New Project
- UE3 vs UDK vs UT3
- L4D1/2: 13 Level Design Tips from The Sacrifice
- How to Get and Install Source SDK and L4D1/2 Tools
- 6 Common File Types in SourceSDK/Authoring Tools
- Hammer Source Interface Crash Course in 15 Min
- Hammer Source Map Construction Breakdown
- Billy Hallden Interview: Level & Environment Design
- Hammer Source Player Scale and World Dimensions
- How to Apply Real World Scale from Photos in Source
- UDK/Maya: How to Set Up Grid in Maya to Match UDK
- Create Roads in Hammer Source 1/8
- Create Roads in Hammer Source 2/8
- Create Roads in Hammer Source 3/8
- Create Roads in Hammer Source 4/8
- Roads in Hammer Source Part 5/8: Curved Sloped Roads
- Roads in Hammer Source Part 6/8: Sidewalks w/Brushes/Props
- Roads in Hammer Source Part 7/8: Using Terrain Displacement
- Roads in Hammer Source Part 8/8: Block Curved Sloped Roads
- UDK: BSP Block In - Simple Room/Env Creation 1/3
- UDK: BSP Workflow - Simple Room/Env Creation 2/3
- UDK: Quick Light and In Game Testing - Simple Room/Env Creation 3/3
- UDK: Using Static Meshes and Workflow Beginner Tutorials 2-Parts
- UDK: Applying Materials/Textures & Workflow
- UDK: How to Add a Skybox Tutorial
- UDK: How to Add Lights - DominantDirectionalLight and PointLights Tutorial
- Level Design Workflow: Making of HL2DM DM_Zest by Thiago Klafke
- How to Use Cover Object Placement for Level Design
- How to Create Video Trailers in Source Engine - L4D1/2: Making of Left2Party
- UDK: New Map Templates Deconstruction
- UDK: How to Add a Custom Map Template
- Single Player Level Design Workflow (by Magnar Jenssen)
- CryEngine 3 SDK Tutorial 01: Download, Installation, Launch
- CryEngine 3 SDK Tutorial 02: Navigation, Interface, Viewports
- CryEngine 3 SDK Tutorial 03: Creating and Generating Terrain
- CryEngine 3 SDK Tutorial 04: Paint, Edit, Modify Terrain Manually
- CryEngine 3 SDK Tutorial 05: Import and Create Custom Terrain Heightmap
- [WoLD Blog] Why I Failed for Years at Level Design and Game Environments
- [WoLD Blog] How to Plan Level Designs and Game Environments
- [WoLD Blog] How to Have the Best Level Design and Game Environment Year
- [WoLD Blog] Functional Lighting by Magnar Jenssen
- [WoLD Blog] UDK: Add Player Starts, PathNodes, Weapons, Items, Vehicles and JumpPads
- [WoLD Blog] UDK: How to Set Up DM and TDM Gametype
- [WoLD Blog] UDK: How to Set Up vCTF Gametype
- [WoLD Blog] UDK: Intro to Kismet by Pete Bottomley
- [WoLD Blog] UDK: Moving Doors by Pete Bottomley
- [WoLD Blog] UDK: How to Pick Up and Place Items by Pete Bottomley
- [WoLD Blog] UDK: How to Trigger Material Instances by Pete Bottomley
- [WoLD Blog] 3 UDK: Spawn Bots and Adding Bot Functionality by Pete Bottomley
- [WoLD Blog] The World of Dear Esther
- [WoLD Blog] UDK: Bools - Puzzle Design and Interaction by Pete Bottomley
- [WoLD Blog] UDK: Cinematics Introduction - 2 Part Series by Pete Bottomley
- [WoLD Blog] UDK: Using Console Commands as Gameplay Elements by Pete Bottomley
- [WoLD Blog] UDK: Lightmap Basics and 18 Principles for Creating/Using Lightmaps
- [WoLD Blog] UDK: Lightmap UV Layout Techniques and How to Create a Second UV Channel
- [WoLD Blog] UDK: How to Fix Lightmap Light/Shadow Bleeding and Seams
- [WoLD Blog] UDK: How to Prototype Quick Time Events in Kismet by Pete Bottomley
- [WoLD Blog] UDK: Lightmap Resolution for Static Meshes and BSP
- [WoLD Blog] UDK: Lightmap Common Problems and Solutions
- [WoLD Blog] How to Reverse Engineer Level Design and Game Environment Art
- [WoLD Blog] The World of Max Payne 3
- [WoLD Blog] Game World of Counter-Strike: Global Offensive
- [WoLD Blog] Recommended Level Design Editors for Download
- [WoLD Blog] Recommended 3D Game Engines
- [WoLD Blog] What Level Editor and Game Engine Should You Use - (How to Choose)
- Happy New Year: Making This Year Your Best Level Design/Game Environment Year
- [WoLD Blog] GDC Level Design in a Day - Q/A Session
- [WoLD Blog] CS:GO SDK Beginner Basics Tutorial Series (Full 8 Tutorials)
- [WoLD Blog] CS:GO SDK Creating Buy Zones and Inserting Player Starts
- [WoLD Blog] CS:GO SDK Inserting Hostages and Creating Hostage Rescue Zones
- [WoLD Blog] CS:GO SDK Creating Standard Bomb Site Zones For Defuse Map
- [WoLD Blog] CS:GO SDK Creating Advanced Bomb Site Zones to Trigger Fire/Dust
- [WoLD Blog] Software for Game Environment Artist
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